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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Maxperson" data-source="post: 7463018" data-attributes="member: 23751"><p>Yes, the fighter would feel himself get the second wind. The fighter would not have control over when that happens.</p><p></p><p></p><p></p><p>I don't think that means what you think it means. You start saying this, then describe a gradual increase below</p><p></p><p></p><p></p><p>There are no in game class levels to correlate it with. The gradual increase which you just described, and I described to you in my post, could just as easily happen without any levels at all as far as the wizard in the game world is concerned. </p><p></p><p></p><p></p><p>There's no metagame involved with picking generally good spells. The wizard knows which spells are generally good. Metagaming only comes into play when the PC takes an action or makes a decision that it has no way of knowing, but that the player knows. For example, the player has gone through a module before and knows that you have to walk down the left side of the corridor for 10 feet, then alternate every 10 feet for the 100' length of the corridor in order to avoid nasty traps. He's being run through that module with a new PC and his party, all of whom had never even heard of the place before they arrived, and when he gets to that corridor has his PC walk exactly as required to avoid the traps. That's metagaming. The PC is acting on information it does not possess.</p><p></p><p>A PC wizard who knows that certain spells are very good in a general way and selects those, is not acting on any knowledge it does not possess, so no metagaming is happening.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7463018, member: 23751"] Yes, the fighter would feel himself get the second wind. The fighter would not have control over when that happens. I don't think that means what you think it means. You start saying this, then describe a gradual increase below There are no in game class levels to correlate it with. The gradual increase which you just described, and I described to you in my post, could just as easily happen without any levels at all as far as the wizard in the game world is concerned. There's no metagame involved with picking generally good spells. The wizard knows which spells are generally good. Metagaming only comes into play when the PC takes an action or makes a decision that it has no way of knowing, but that the player knows. For example, the player has gone through a module before and knows that you have to walk down the left side of the corridor for 10 feet, then alternate every 10 feet for the 100' length of the corridor in order to avoid nasty traps. He's being run through that module with a new PC and his party, all of whom had never even heard of the place before they arrived, and when he gets to that corridor has his PC walk exactly as required to avoid the traps. That's metagaming. The PC is acting on information it does not possess. A PC wizard who knows that certain spells are very good in a general way and selects those, is not acting on any knowledge it does not possess, so no metagaming is happening. [/QUOTE]
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