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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Maxperson" data-source="post: 7463021" data-attributes="member: 23751"><p>The problem is, no level is required for that. At all. For all the wizard knows, spellcasting is based on a skill percentage. His spellcasting skill starts at 1%, and at 5% he gains the ability to cast a second first level spell. When he gets to 10%, he gets strong enough to cast a second level spell. At 15% he gets strong enough to cast a second second level spell. When he hits 20% he can cast three first, two second, and gets strong enough for the glorious fireball. And so on. </p><p></p><p>That's my point. Nothing in the game world ties the increase in power to the same level progression as the PHB, or even to level at all.</p><p></p><p></p><p></p><p>Because you the player can see those numbers. If they were not available for you to see, you would be like the PCs in D&D who only know that they are gradually getting better.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7463021, member: 23751"] The problem is, no level is required for that. At all. For all the wizard knows, spellcasting is based on a skill percentage. His spellcasting skill starts at 1%, and at 5% he gains the ability to cast a second first level spell. When he gets to 10%, he gets strong enough to cast a second level spell. At 15% he gets strong enough to cast a second second level spell. When he hits 20% he can cast three first, two second, and gets strong enough for the glorious fireball. And so on. That's my point. Nothing in the game world ties the increase in power to the same level progression as the PHB, or even to level at all. Because you the player can see those numbers. If they were not available for you to see, you would be like the PCs in D&D who only know that they are gradually getting better. [/QUOTE]
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