Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7463319" data-attributes="member: 6688937"><p>Oh I agree that what matter is subjective. I'm just trying to answer your question about why I find HP bothersome.</p><p></p><p></p><p></p><p>I get that. I've played/run a lot of oddball games, and that has lost a lot of shine for me because:</p><p></p><p>a) Whatever "mathematical" language you use will inevitably create a pseudo-physics model for that universe. (HP are an example of a bad version of this for me.)</p><p>b) I've regularly found that, for my purposes, traditional rpg models are often more headache than they are worth.</p><p></p><p></p><p></p><p>For me its not "run it that way" its "thats how it runs". Your last sentence makes no sense to my experience because the character is in no observable/measurable way "beaten up", but they do have an observable/measurable "doom clock". This whole conversation started as a response to the idea that players shouldn't use "metagame" information/mechanics to inform their decisions. Well, If HP loss has no implications for the character's physical performance...then it can't be having physical effects that the character can notice, can it? The "injuries" exist solely on the meta-level of that "doom-meter". So, effectively, for me, everyone in a D&D world is wallking around with a little bar floating over their heads, which gets shorter the more you attack them. Its why HP are "metagame" mechanic.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7463319, member: 6688937"] Oh I agree that what matter is subjective. I'm just trying to answer your question about why I find HP bothersome. I get that. I've played/run a lot of oddball games, and that has lost a lot of shine for me because: a) Whatever "mathematical" language you use will inevitably create a pseudo-physics model for that universe. (HP are an example of a bad version of this for me.) b) I've regularly found that, for my purposes, traditional rpg models are often more headache than they are worth. For me its not "run it that way" its "thats how it runs". Your last sentence makes no sense to my experience because the character is in no observable/measurable way "beaten up", but they do have an observable/measurable "doom clock". This whole conversation started as a response to the idea that players shouldn't use "metagame" information/mechanics to inform their decisions. Well, If HP loss has no implications for the character's physical performance...then it can't be having physical effects that the character can notice, can it? The "injuries" exist solely on the meta-level of that "doom-meter". So, effectively, for me, everyone in a D&D world is wallking around with a little bar floating over their heads, which gets shorter the more you attack them. Its why HP are "metagame" mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top