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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7463402" data-attributes="member: 29398"><p>There's all kinds of minor injuries one can sustain without significantly affecting one's ability to do whatever. Scratches, bruises, minor cuts, a tooth knocked out: these are the clues that tell the other PCs (and the party healer, one hopes!) that you're getting kicked around a bit and could use some patching up, even as you keep on fighting.</p><p></p><p>D&D as written certainly does need a <strong>lot</strong> more space between fully functional (1 h.p.) and unconscious/dead (0 h.p.), I won't argue that for a second. </p><p></p><p>In our games we've waved at this a bit - you die at -10 but if you're at or below 0 your abilities are impaired and you risk falling unconscious; we also added "body points" of which most PCs have between about 2 to 5, locked in during char-gen and never* changing; these sit under your "fatigue points" (i.e. the h.p. you roll as normal) and are much harder to cure or rest up. (any points below 0 are also considered bodies for purposes of curing etc.)</p><p></p><p>* - unless something permanently damaging happens e.g. you lose a limb.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7463402, member: 29398"] There's all kinds of minor injuries one can sustain without significantly affecting one's ability to do whatever. Scratches, bruises, minor cuts, a tooth knocked out: these are the clues that tell the other PCs (and the party healer, one hopes!) that you're getting kicked around a bit and could use some patching up, even as you keep on fighting. D&D as written certainly does need a [B]lot[/B] more space between fully functional (1 h.p.) and unconscious/dead (0 h.p.), I won't argue that for a second. In our games we've waved at this a bit - you die at -10 but if you're at or below 0 your abilities are impaired and you risk falling unconscious; we also added "body points" of which most PCs have between about 2 to 5, locked in during char-gen and never* changing; these sit under your "fatigue points" (i.e. the h.p. you roll as normal) and are much harder to cure or rest up. (any points below 0 are also considered bodies for purposes of curing etc.) * - unless something permanently damaging happens e.g. you lose a limb. Lanefan [/QUOTE]
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