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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7463604" data-attributes="member: 6698278"><p>I know falling damage is unrealistic and can lead to metagame decisions. It's why everyone coming and going has always houseruled falling. So we can all agree that falling isn't handled well in D&D. But that is a corner case and a houserule can fix it.</p><p></p><p>For the combat example, in a super heroic game the fighter really does believe that the Stone giants will not land a significant blow on him. He may fear getting worn down over time but he believes his skill will enable him to fend off the giants. It's as simple as that. High hit points is skill at turning serious wounds into far less serious wounds. The fighter knows that. Is it realistic? No. It is high heroic fantasy. But it is in game knowledge. The fighter knows he is a mighty warrior and can handle combat with these giants for a while. </p><p></p><p>You have to set the paradigms of your campaign and the level of realism. The level of realism though has little to do with whether it is metagame or not. It's a lot more about what you define as the world view of your game. I try to have a cinematic heroic view which I believe is where D&D is at. I could definitely enjoy a more realistic game but probably would prefer a different genre. I am currently working on a WOIN N.E.W. campaign set in the far future. So that game I am happy to have it be a bit less high fantasy.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463604, member: 6698278"] I know falling damage is unrealistic and can lead to metagame decisions. It's why everyone coming and going has always houseruled falling. So we can all agree that falling isn't handled well in D&D. But that is a corner case and a houserule can fix it. For the combat example, in a super heroic game the fighter really does believe that the Stone giants will not land a significant blow on him. He may fear getting worn down over time but he believes his skill will enable him to fend off the giants. It's as simple as that. High hit points is skill at turning serious wounds into far less serious wounds. The fighter knows that. Is it realistic? No. It is high heroic fantasy. But it is in game knowledge. The fighter knows he is a mighty warrior and can handle combat with these giants for a while. You have to set the paradigms of your campaign and the level of realism. The level of realism though has little to do with whether it is metagame or not. It's a lot more about what you define as the world view of your game. I try to have a cinematic heroic view which I believe is where D&D is at. I could definitely enjoy a more realistic game but probably would prefer a different genre. I am currently working on a WOIN N.E.W. campaign set in the far future. So that game I am happy to have it be a bit less high fantasy. [/QUOTE]
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