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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7463610" data-attributes="member: 6698278"><p>Personally Barbarian rage seems metagame to me for many of the reasons given. Maybe it's just the name they gave it not indicating what is really happening. I know barbarian armies did work themselves up but again not in six seconds and not when alone.</p><p></p><p>I pretty much hate Barbarians anyway. So it's not a issue for me. The beauty of a modular system is you just don't play with stuff you don't like. It's why I was so hopeful about 5e. They could have sliced and diced it in a way that made everyone happy on these issues. </p><p></p><p>In my perfect world, barbarian, ranger, and rogue would all be variations of either a strength or agile fighter. They'd all fight really good. They would then have their speciality skill set. Fighters perhaps would get some special abilities to make them unique. </p><p></p><p>All of the above is off topic. Anybody care about the thread anymore? LOL.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463610, member: 6698278"] Personally Barbarian rage seems metagame to me for many of the reasons given. Maybe it's just the name they gave it not indicating what is really happening. I know barbarian armies did work themselves up but again not in six seconds and not when alone. I pretty much hate Barbarians anyway. So it's not a issue for me. The beauty of a modular system is you just don't play with stuff you don't like. It's why I was so hopeful about 5e. They could have sliced and diced it in a way that made everyone happy on these issues. In my perfect world, barbarian, ranger, and rogue would all be variations of either a strength or agile fighter. They'd all fight really good. They would then have their speciality skill set. Fighters perhaps would get some special abilities to make them unique. All of the above is off topic. Anybody care about the thread anymore? LOL. [/QUOTE]
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