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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7463646" data-attributes="member: 29398"><p>Because while still functional they've clearly taken enough abuse that one more good wallop from anything is probably going to put them down. </p><p></p><p>If a healer-type is paying attention she also might have seen how said minor wounds were delivered and by what, and how many there's been; and realize there's only so much a person can endure and that it's time to pull that person out of combat and do some healing. (I'm intentionally ignoring in-combat remote healing e.g. from a 4e Warlord as that's a mechanic I despise).</p><p></p><p>The fireball one is easy: yes the victim is still standing and still fighting but she's obviously burnt and might be cursing the loss of some of her gear and equipment (if it can burn through leather what did it do to skin?).</p><p></p><p>The other example: after each blow the victim is just that little bit slower to respond and recover her stance etc. - not enough to affect any game mechanics but easily observable otherwise. And the foe might also notice this, and go for the killing blow; so better get in there quick! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In both cases there might also be (non-mechanics-reflected) observable changes to the fighting style and mannerisms - someone at her full h.p. of 30 might have been smiling and even mocking her foe during the battle thus far, for example, but after eating a 28-point fireball she's all business and maybe fighting a little more desperately.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7463646, member: 29398"] Because while still functional they've clearly taken enough abuse that one more good wallop from anything is probably going to put them down. If a healer-type is paying attention she also might have seen how said minor wounds were delivered and by what, and how many there's been; and realize there's only so much a person can endure and that it's time to pull that person out of combat and do some healing. (I'm intentionally ignoring in-combat remote healing e.g. from a 4e Warlord as that's a mechanic I despise). The fireball one is easy: yes the victim is still standing and still fighting but she's obviously burnt and might be cursing the loss of some of her gear and equipment (if it can burn through leather what did it do to skin?). The other example: after each blow the victim is just that little bit slower to respond and recover her stance etc. - not enough to affect any game mechanics but easily observable otherwise. And the foe might also notice this, and go for the killing blow; so better get in there quick! :) In both cases there might also be (non-mechanics-reflected) observable changes to the fighting style and mannerisms - someone at her full h.p. of 30 might have been smiling and even mocking her foe during the battle thus far, for example, but after eating a 28-point fireball she's all business and maybe fighting a little more desperately. [/QUOTE]
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