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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7463682" data-attributes="member: 6698278"><p>I apologize for offending you. It perhaps is just my frustration seeping through when I feel someone is not listening to my points and just falling back to a standard response. </p><p></p><p>Yes Bawylie gave some good ideas. I was hoping we all could discuss and compare a variety of ideas thus a discussion thread. It was not my intent to hear one response and then say "I'm done see you all" and just leave. I wanted the discussion to be about SOLVING these problems instead of a debate about the existence of the problems or the nature of the problems.</p><p></p><p>I find certain people seem triggered whenever the subject comes up no matter how inoffensive the question. It's like they have to prove I'm just biased towards new games and that all of my concerns have no real merit for anyone. They are just old fashioned tropes I'm clinging too. Now, it would be easy to get angry at such attitudes. I am trying to have a discussion though so I bite my tongue and keep trying. With some it really does seem futile and I've even went so far as to suggest this thread may not be for them. </p><p></p><p>If you want to dispute about the very existence of these mechanics, then start a thread on that topic. But this thread is supposed to be about solving the problem for THOSE who view it as a problem. For those not viewing it as a problem, your genuine advice is welcome but constant nattering about how our views have no underlying systematic thought is not welcome. For those who can't seem to break from that train of thought I recommend other threads besides this one.</p><p></p><p>And for the record, I believe Bawylie does not find anything offensive about metagame mechanics (as I defined them above). He may of course not like player metagaming which is a different topic. I think a lot of us would agree that is bad. He was able though to propose a reasonable solution. So I know it's possible.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463682, member: 6698278"] I apologize for offending you. It perhaps is just my frustration seeping through when I feel someone is not listening to my points and just falling back to a standard response. Yes Bawylie gave some good ideas. I was hoping we all could discuss and compare a variety of ideas thus a discussion thread. It was not my intent to hear one response and then say "I'm done see you all" and just leave. I wanted the discussion to be about SOLVING these problems instead of a debate about the existence of the problems or the nature of the problems. I find certain people seem triggered whenever the subject comes up no matter how inoffensive the question. It's like they have to prove I'm just biased towards new games and that all of my concerns have no real merit for anyone. They are just old fashioned tropes I'm clinging too. Now, it would be easy to get angry at such attitudes. I am trying to have a discussion though so I bite my tongue and keep trying. With some it really does seem futile and I've even went so far as to suggest this thread may not be for them. If you want to dispute about the very existence of these mechanics, then start a thread on that topic. But this thread is supposed to be about solving the problem for THOSE who view it as a problem. For those not viewing it as a problem, your genuine advice is welcome but constant nattering about how our views have no underlying systematic thought is not welcome. For those who can't seem to break from that train of thought I recommend other threads besides this one. And for the record, I believe Bawylie does not find anything offensive about metagame mechanics (as I defined them above). He may of course not like player metagaming which is a different topic. I think a lot of us would agree that is bad. He was able though to propose a reasonable solution. So I know it's possible. [/QUOTE]
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