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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7463693" data-attributes="member: 6698278"><p>I think when it's said someone is going all out in this context they mean they are striving to kill the enemy in the optimal way. That doesn't mean you are physically exerting yourself to the max every second. It does mean you have an eye for potential exploits and when your enemy gives you that opening you take it. Realize also we are mostly talking about life and death blows. Driving a sword into an enemies chest. Not sparring. </p><p></p><p>So the idea that you can suddenly by choice have a greater chance of success than you normally do does not sit well with me. It seems you'd want to do whatever it is you did again if it was effective. Now if it does strain you, you might not do it again immediately but the arbitrary ten minutes or one day limitations do not reflect reality. If you are a well trained warrior and you can do your best move once per turn then you aren't a great warrior.</p><p></p><p>Now if instead you said that whenever an enemy's AC was exceeded by some large number, the fighter could perform a special manuever that would make sense. The enemy has done poorly defensively and left open just the sort of opening that the fighter can exploit.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463693, member: 6698278"] I think when it's said someone is going all out in this context they mean they are striving to kill the enemy in the optimal way. That doesn't mean you are physically exerting yourself to the max every second. It does mean you have an eye for potential exploits and when your enemy gives you that opening you take it. Realize also we are mostly talking about life and death blows. Driving a sword into an enemies chest. Not sparring. So the idea that you can suddenly by choice have a greater chance of success than you normally do does not sit well with me. It seems you'd want to do whatever it is you did again if it was effective. Now if it does strain you, you might not do it again immediately but the arbitrary ten minutes or one day limitations do not reflect reality. If you are a well trained warrior and you can do your best move once per turn then you aren't a great warrior. Now if instead you said that whenever an enemy's AC was exceeded by some large number, the fighter could perform a special manuever that would make sense. The enemy has done poorly defensively and left open just the sort of opening that the fighter can exploit. [/QUOTE]
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