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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="The Crimson Binome" data-source="post: 7463827" data-attributes="member: 6775031"><p>It can. It's just slightly more cosmetic than you might expect. If you paint someone's left hand red, then they can see that their left hand is red, even if it doesn't affect their performance in any way.</p><p></p><p>It's the same thing, just applied to physical injury. If you give someone a small cut on their arm, then you wouldn't necessarily expect that to affect their combat performance at all, but they can still see it. And since DMs describe damage in different ways, I'm saying that at my table, you might get a fractured sternum and it wouldn't affect your combat performance; or rather, that it might affect your combat performance, but not to such a degree that it would warrant modeling mechanically. </p><p></p><p>The strawman exaggeration is that you could be impaled with a spear going through your head, and it wouldn't affect your performance enough to model. Nobody who actually uses the physical model for HP is going to describe damage in such a way - it's all just mild scratches and bruises, or maybe deeper cuts and broken bones - but either way it's physical (and thus observable to the characters).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7463827, member: 6775031"] It can. It's just slightly more cosmetic than you might expect. If you paint someone's left hand red, then they can see that their left hand is red, even if it doesn't affect their performance in any way. It's the same thing, just applied to physical injury. If you give someone a small cut on their arm, then you wouldn't necessarily expect that to affect their combat performance at all, but they can still see it. And since DMs describe damage in different ways, I'm saying that at my table, you might get a fractured sternum and it wouldn't affect your combat performance; or rather, that it might affect your combat performance, but not to such a degree that it would warrant modeling mechanically. The strawman exaggeration is that you could be impaled with a spear going through your head, and it wouldn't affect your performance enough to model. Nobody who actually uses the physical model for HP is going to describe damage in such a way - it's all just mild scratches and bruises, or maybe deeper cuts and broken bones - but either way it's physical (and thus observable to the characters). [/QUOTE]
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