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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7464047" data-attributes="member: 29398"><p>I got your point; but Author and Director stance point away from playing the character as a person and more towards playing it as a pawn...which while fine for playing the game as a game doesn't meet my definition of playing a role.</p><p></p><p>You didn't write the blog, but as you're who quoted it in here who else am I supposed to reply to?</p><p></p><p>Yes; and in my opinion a veggie-burger isn't a real hamburger, it's a fake.</p><p></p><p>Well, yes.</p><p>First off, note than when I say "speaking in character" I'm not referring to using a different voice or accent or whatever, I'm referring to simply saying the actual words that your character would say rather than using player-speak.</p><p></p><p>I'm playing Jocinda in a combat situation, Falstaffe is one of my fellow party members. The DM has just informed me that I've noticed an enemy sneaking up on unaware Falstaffe...</p><p></p><p>1. "Falstaffe, look out on your left!" </p><p>2. "I warn Falstaffe that he's got an enemy sneaking up on him."</p><p>3. "Jocinda warns Falstaffe that he's got an enemy sneaking up on him."</p><p></p><p>See the difference? The first puts me in the action - I'm playing the role of Jocinda and saying what she would say. The other two leave me remote from Jocinda the character, the third a bit more so than the second, and in some situations (probably not this specific example) both might even bog things down if the DM or another player for whatever reason needs to know exactly what words I'm using.</p><p></p><p>The first is role-playing. The third is game-playing. The second is somewhere in between.</p><p></p><p>Lanefan</p><p></p><p>p.s. Another aspect to this: at times in the past a hard-line enforcement of "if you say it, your character says it" has been the only way to shut down all the disruptive side-chatter and table talk.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7464047, member: 29398"] I got your point; but Author and Director stance point away from playing the character as a person and more towards playing it as a pawn...which while fine for playing the game as a game doesn't meet my definition of playing a role. You didn't write the blog, but as you're who quoted it in here who else am I supposed to reply to? Yes; and in my opinion a veggie-burger isn't a real hamburger, it's a fake. Well, yes. First off, note than when I say "speaking in character" I'm not referring to using a different voice or accent or whatever, I'm referring to simply saying the actual words that your character would say rather than using player-speak. I'm playing Jocinda in a combat situation, Falstaffe is one of my fellow party members. The DM has just informed me that I've noticed an enemy sneaking up on unaware Falstaffe... 1. "Falstaffe, look out on your left!" 2. "I warn Falstaffe that he's got an enemy sneaking up on him." 3. "Jocinda warns Falstaffe that he's got an enemy sneaking up on him." See the difference? The first puts me in the action - I'm playing the role of Jocinda and saying what she would say. The other two leave me remote from Jocinda the character, the third a bit more so than the second, and in some situations (probably not this specific example) both might even bog things down if the DM or another player for whatever reason needs to know exactly what words I'm using. The first is role-playing. The third is game-playing. The second is somewhere in between. Lanefan p.s. Another aspect to this: at times in the past a hard-line enforcement of "if you say it, your character says it" has been the only way to shut down all the disruptive side-chatter and table talk. [/QUOTE]
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