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<blockquote data-quote="Aldarc" data-source="post: 7464166" data-attributes="member: 5142"><p>(1) Pawn is a separate stance that the blog author details. (2) Playing a role when acting often does involve role switching as the actor is an interlocutor of the character. The director has a sense of character. The author has a sense of character. The actor has a sense of character. Neither director, author, nor actor inherently has a sense of character as pawn. This is why I find such arbitrary categories unhelpful. As the blog writer says, we often switch as players between these stances seamlessly and unconsciously. </p><p></p><p>Saying that we should stay in Actor stance does not seem like a useful ethic for roleplay. It seems instead like an enforcement of "onetruefun." Roleplay of a character "as a real person" involves far more depth than merely what the Actor role in itself would suggest. I think that Actor stance seeks to impose an incredibly rigid and unrealistic stance on what roleplay should be that seems naively unaware of the complexity of the human agent. It's not that the Actor stance is wrong or badwrongfun, but, rather, that we should embrace the complexity of human agent as a roleplayer who engages in all stances. I would personally appreciate a system that embraces such forthright honesty of this layered complexity more than one that demands a dogmatic adherence to one mode or stance. It's why I have come to embrace systems like PbtA and Fate. When a player has great authority to be both author and actor, they paradoxically possess a greater sense of embracing their role as actor. </p><p></p><p>How about the guy who originally both posted and quoted it in this thread? </p><p></p><p>Nah. Because as cognitive linguistics also tells us, "burger" has also developed into its own metonymic unit of cognitive meaning even though it the word derives from Hamburg. And 'hamburger' has taken on its own sort of Platonic ideal separate from its origin. I say this as a "flexitarian" dating a vegetarian so my perspective is weighted. </p><p></p><p>More "nah." That's far too snobbish and impractical for my tastes. IMHO, the goal of roleplay should be fun and developing a grasp of character within the experienced world. A roleplay game is also a game ideally played with friends. </p><p></p><p>Yes, I recognized that, but I still disagree. Some people are more comfortable with player-speak over character-speak, and I refuse to dismiss their roleplaying capabilities or give preferential treatment to others, especially after some of the horribad character-speak I have experienced. Some players are simply more comfortable roleplying from a position of player-speak than character-speak, but in this position, I have seen some better roleplay than character-speak. This is a clear-cut case of correlation does not equate to causation. </p><p></p><p>Which says more about your law enforcement on extraneous chatter than what should be the goals or means of roleplay.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7464166, member: 5142"] (1) Pawn is a separate stance that the blog author details. (2) Playing a role when acting often does involve role switching as the actor is an interlocutor of the character. The director has a sense of character. The author has a sense of character. The actor has a sense of character. Neither director, author, nor actor inherently has a sense of character as pawn. This is why I find such arbitrary categories unhelpful. As the blog writer says, we often switch as players between these stances seamlessly and unconsciously. Saying that we should stay in Actor stance does not seem like a useful ethic for roleplay. It seems instead like an enforcement of "onetruefun." Roleplay of a character "as a real person" involves far more depth than merely what the Actor role in itself would suggest. I think that Actor stance seeks to impose an incredibly rigid and unrealistic stance on what roleplay should be that seems naively unaware of the complexity of the human agent. It's not that the Actor stance is wrong or badwrongfun, but, rather, that we should embrace the complexity of human agent as a roleplayer who engages in all stances. I would personally appreciate a system that embraces such forthright honesty of this layered complexity more than one that demands a dogmatic adherence to one mode or stance. It's why I have come to embrace systems like PbtA and Fate. When a player has great authority to be both author and actor, they paradoxically possess a greater sense of embracing their role as actor. How about the guy who originally both posted and quoted it in this thread? Nah. Because as cognitive linguistics also tells us, "burger" has also developed into its own metonymic unit of cognitive meaning even though it the word derives from Hamburg. And 'hamburger' has taken on its own sort of Platonic ideal separate from its origin. I say this as a "flexitarian" dating a vegetarian so my perspective is weighted. More "nah." That's far too snobbish and impractical for my tastes. IMHO, the goal of roleplay should be fun and developing a grasp of character within the experienced world. A roleplay game is also a game ideally played with friends. Yes, I recognized that, but I still disagree. Some people are more comfortable with player-speak over character-speak, and I refuse to dismiss their roleplaying capabilities or give preferential treatment to others, especially after some of the horribad character-speak I have experienced. Some players are simply more comfortable roleplying from a position of player-speak than character-speak, but in this position, I have seen some better roleplay than character-speak. This is a clear-cut case of correlation does not equate to causation. Which says more about your law enforcement on extraneous chatter than what should be the goals or means of roleplay. [/QUOTE]
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