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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7465348" data-attributes="member: 29398"><p>Spitballin' here, but could some of the death-spiral concerns (not all, as death spirals can be very suspenseful and tension-filled when they work right) be mitigated by having Harm work like this:</p><p></p><p>1. Someone gets hit by something hard enough to potentially inflict Harm (of whatever level except the death level)</p><p>2. The victim gets a save - success means no Harm done, stop here; failure means Harm is taken (and failing at the death level means you die, stop here)</p><p>3. If Harm is taken, a second save is given to determine if this Harm is short-term (on success) or long-term (on failure)</p><p>4a. If the Harm turns out to be short-term, the effects are temporary (1-4 rounds? 2-5 rounds? a little longer?) after which you shrug them off and move up a Harm level. Cures always remove at least one level of temporary Harm</p><p>4b. If the Harm turns out to be long-term, a minor cure (e.g. CLW, Potion of Healing) will make it short-term and a major cure (e.g. CSW, Potion of Extra Healing) will remove one or more Harm levels entirely.</p><p>5. On moving up a Harm level, go to step 3 and repeat, unless of course you are moving up from Harm 1 to unharmed.</p><p></p><p>I'd also have these saves not necessarily improve with level, but be based on the (highest? lowest? average?) of your Constitution (hardiness) and Charisma (willpower). I suggest this because using Con by itself will make the stat overpowered. Hell, the "saves" could even be roll-under, for all that; with the level of Harm you're trying to shrug off applied against your roll:</p><p></p><p>Con 13 trying to shrug off Harm 3 needs to roll 10 or less.</p><p></p><p>This also allows for easy application of a grittiness dial by simply putting a blanket bonus (more Harm becomes temporary) or penalty (more likely to be permanent) on these rolls. It's also a bit more system-neutral, provided the system has an equivalent to a Con and-or Cha score.</p><p></p><p>Thoughts?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7465348, member: 29398"] Spitballin' here, but could some of the death-spiral concerns (not all, as death spirals can be very suspenseful and tension-filled when they work right) be mitigated by having Harm work like this: 1. Someone gets hit by something hard enough to potentially inflict Harm (of whatever level except the death level) 2. The victim gets a save - success means no Harm done, stop here; failure means Harm is taken (and failing at the death level means you die, stop here) 3. If Harm is taken, a second save is given to determine if this Harm is short-term (on success) or long-term (on failure) 4a. If the Harm turns out to be short-term, the effects are temporary (1-4 rounds? 2-5 rounds? a little longer?) after which you shrug them off and move up a Harm level. Cures always remove at least one level of temporary Harm 4b. If the Harm turns out to be long-term, a minor cure (e.g. CLW, Potion of Healing) will make it short-term and a major cure (e.g. CSW, Potion of Extra Healing) will remove one or more Harm levels entirely. 5. On moving up a Harm level, go to step 3 and repeat, unless of course you are moving up from Harm 1 to unharmed. I'd also have these saves not necessarily improve with level, but be based on the (highest? lowest? average?) of your Constitution (hardiness) and Charisma (willpower). I suggest this because using Con by itself will make the stat overpowered. Hell, the "saves" could even be roll-under, for all that; with the level of Harm you're trying to shrug off applied against your roll: Con 13 trying to shrug off Harm 3 needs to roll 10 or less. This also allows for easy application of a grittiness dial by simply putting a blanket bonus (more Harm becomes temporary) or penalty (more likely to be permanent) on these rolls. It's also a bit more system-neutral, provided the system has an equivalent to a Con and-or Cha score. Thoughts? Lanefan [/QUOTE]
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