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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Aldarc" data-source="post: 7466056" data-attributes="member: 5142"><p>Yes, it is, and have a nice day. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I'm glad you like it, since I would say that "neat setting concept" is the implied, baseline default setting of D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>When you look at the rules and nature of the implied world, I would say that the world and everything it is naturally magical, but not to equally significant degrees. </p><p></p><p>And so that would represent your conception of your world as opposed to 5e's implied default setting. Nothing is stopping you from that interpretation or set of houserules. I hope that you do have fun with it. </p><p></p><p>You were doing so well until this part. What part of your rational judgment thought posting this was a good and productive idea? So I will tell you something. I'm getting really sick of your strawmen, tantrums, and passive aggressive jabs at others. Not every conversation in this thread is about people trying to dictate your fun. Not every point of disagreement is about you. This is not shifting goal posts. And depicting others who disagree with you as engaging in willful ignorance or having some sort of ulterior agenda? Seriously. You are the one being a Rude Gus in your own thread. It's not cool. Cut it out. </p><p></p><p>I would say that it is less like gravity and more like radiation. We may not think of everything mundane as "radioactive," only reserving the term possessing a level of radiation that defies our sense of norm or danger, but radioactive forces are nevertheless there. </p><p></p><p>I don't think that metagame mechanics, however, represents accurate terminology. Hence why it's odd for some to have "metagame" and "metagame mechanics" being used to refer to a person's "bogeyman mechanics." And so perhaps the more accurate terms should have been established much earlier in the thread, though I think that [MENTION]Tony Vargas[MENTION] may have used the preferred terms earlier: associative and disassociative mechanics.[/MENTION]</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7466056, member: 5142"] Yes, it is, and have a nice day. :D I'm glad you like it, since I would say that "neat setting concept" is the implied, baseline default setting of D&D. :D When you look at the rules and nature of the implied world, I would say that the world and everything it is naturally magical, but not to equally significant degrees. And so that would represent your conception of your world as opposed to 5e's implied default setting. Nothing is stopping you from that interpretation or set of houserules. I hope that you do have fun with it. You were doing so well until this part. What part of your rational judgment thought posting this was a good and productive idea? So I will tell you something. I'm getting really sick of your strawmen, tantrums, and passive aggressive jabs at others. Not every conversation in this thread is about people trying to dictate your fun. Not every point of disagreement is about you. This is not shifting goal posts. And depicting others who disagree with you as engaging in willful ignorance or having some sort of ulterior agenda? Seriously. You are the one being a Rude Gus in your own thread. It's not cool. Cut it out. I would say that it is less like gravity and more like radiation. We may not think of everything mundane as "radioactive," only reserving the term possessing a level of radiation that defies our sense of norm or danger, but radioactive forces are nevertheless there. I don't think that metagame mechanics, however, represents accurate terminology. Hence why it's odd for some to have "metagame" and "metagame mechanics" being used to refer to a person's "bogeyman mechanics." And so perhaps the more accurate terms should have been established much earlier in the thread, though I think that [MENTION]Tony Vargas[MENTION] may have used the preferred terms earlier: associative and disassociative mechanics.[/MENTION] [/QUOTE]
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