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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="pemerton" data-source="post: 7466071" data-attributes="member: 42582"><p>Just for fun:</p><p></p><p style="margin-left: 20px">In Rolemaster, the tiredeness and sore back from sleeping on the ground sounds like a -10 penalty or thereabouts; the vivid bruise sounds like -5; and the scraped knuckles are not a penalty. Given that the knuckles are still scraped that means that there has been no recent healing of concussion hits, so the character is probably down 5 or so hits from the knuckles. From the description, it's hard to tell whether or not the hp that were lost to the bruise (probably 10 or so) have been recovered - because they might be recovered magically yet the bruise linger on (if they have been recovered by resting, the bruise would have healed up also, to some extent if not fully).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In Burning Wheel, the tiredness and sore back is probably a 1 or 2 die penalty to Forte from a failed roll to avoid tax from sleeping rough; the bruise is a light injury, so a 1 die wound penalty; and the scraped knuckes are probably just colour.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In 4e, that character is down 1 healing surge from the failed skill challenge to get a good night's rest, possibly some further number of HS that we can't tell from the description, and otherwise is at full hp. The bruise and scraped knuckles are just colour. (It might be different if the character was in combat, but the descriptions seems to imply that a short rest has taken place leading up to the bridge scene. But if the PC was down hp, or at zero surges, the narration would have to include exhaustion, stress etc from more than just the bad sleep.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In Cortex+ Heroic, it's hard to say but it sounds like 1d6 or 1d8 physical stress (enough to matter, not enough to take the character down).</p><p></p><p>The BW example is maybe the most interesting, because it shows how you can be abstract without being meta.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7466071, member: 42582"] Just for fun: [indent]In Rolemaster, the tiredeness and sore back from sleeping on the ground sounds like a -10 penalty or thereabouts; the vivid bruise sounds like -5; and the scraped knuckles are not a penalty. Given that the knuckles are still scraped that means that there has been no recent healing of concussion hits, so the character is probably down 5 or so hits from the knuckles. From the description, it's hard to tell whether or not the hp that were lost to the bruise (probably 10 or so) have been recovered - because they might be recovered magically yet the bruise linger on (if they have been recovered by resting, the bruise would have healed up also, to some extent if not fully). In Burning Wheel, the tiredness and sore back is probably a 1 or 2 die penalty to Forte from a failed roll to avoid tax from sleeping rough; the bruise is a light injury, so a 1 die wound penalty; and the scraped knuckes are probably just colour. In 4e, that character is down 1 healing surge from the failed skill challenge to get a good night's rest, possibly some further number of HS that we can't tell from the description, and otherwise is at full hp. The bruise and scraped knuckles are just colour. (It might be different if the character was in combat, but the descriptions seems to imply that a short rest has taken place leading up to the bridge scene. But if the PC was down hp, or at zero surges, the narration would have to include exhaustion, stress etc from more than just the bad sleep.) In Cortex+ Heroic, it's hard to say but it sounds like 1d6 or 1d8 physical stress (enough to matter, not enough to take the character down).[/indent] The BW example is maybe the most interesting, because it shows how you can be abstract without being meta. [/QUOTE]
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