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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Aldarc" data-source="post: 7466077" data-attributes="member: 5142"><p>Maybe. Possibly to an extent. For me, it comes from how saturated with magic everything in D&D's worldview is and how the cosmology of the world have implications and effects in the Prime. Our norm is simply not their norm. Sure we cannot understand it and we inescapably think from modernist perspectives, but nothing about their world is "mundane" or free from magic. You can't be free from magic anymore than you can be free from radioactive forces. It happens to you and within you all the time. The game even presumes that you are infused with magic. We see this idea of the pervasiveness of magic in the wizard flavor text: </p><p>Or with spellcasting: </p><p></p><p>Not everyone may be a spell-caster, but everyone is presumed quintessentially magical in D&D. </p><p></p><p>In contrast to the stark scientific materialism of our Modernist worldview, <em>D&D unequivocally asserts that all creatures have souls</em>! See the spell description for Resurrection and Magic Jar. And I would say that, yes, the presence of souls would be indicative of magical forces that are an innate part of D&D's anthropology. And likewise see the description of "ki" from monks: </p><p>Though monks are the only ones who may call this energy ki and harness in ways particular to their class, the text here indicates that this magical ki energy flows naturally through all living bodies. This would naturally include creatures who take up the mantle of "fighter" or that Level 0 Joe Dirt Farmer. </p><p></p><p>And we see that the world is innately supernatural and magic in the Ranger and Druid description as well: </p><p>D&D presupposes an incredibly different composition of human beings and the natural world. The world operates by a different set of physics and metaphysics. This presents the idea that nature - by which we should not distinguish between humans and everything else - has an inherent magical power. </p><p></p><p>There is not even a concept of mundane words and music in D&D! The bard description, for example, asserts this about "the worlds of D&D": </p><p></p><p></p><p>But why stop there? Let me drop this 5E PHB piece as well: </p><p>So, yes, [MENTION=16814]Ovinomancer[/MENTION], D&D does indeed have a baseline presumption about magic that amounts to more than a "neat setting idea." Also, I just noticed [MENTION=23751]Maxperson[/MENTION], that 5e established that this includes "every rock" in D&D as well. </p><p></p><p>/mic drop</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7466077, member: 5142"] Maybe. Possibly to an extent. For me, it comes from how saturated with magic everything in D&D's worldview is and how the cosmology of the world have implications and effects in the Prime. Our norm is simply not their norm. Sure we cannot understand it and we inescapably think from modernist perspectives, but nothing about their world is "mundane" or free from magic. You can't be free from magic anymore than you can be free from radioactive forces. It happens to you and within you all the time. The game even presumes that you are infused with magic. We see this idea of the pervasiveness of magic in the wizard flavor text: Or with spellcasting: Not everyone may be a spell-caster, but everyone is presumed quintessentially magical in D&D. In contrast to the stark scientific materialism of our Modernist worldview, [I]D&D unequivocally asserts that all creatures have souls[/I]! See the spell description for Resurrection and Magic Jar. And I would say that, yes, the presence of souls would be indicative of magical forces that are an innate part of D&D's anthropology. And likewise see the description of "ki" from monks: Though monks are the only ones who may call this energy ki and harness in ways particular to their class, the text here indicates that this magical ki energy flows naturally through all living bodies. This would naturally include creatures who take up the mantle of "fighter" or that Level 0 Joe Dirt Farmer. And we see that the world is innately supernatural and magic in the Ranger and Druid description as well: D&D presupposes an incredibly different composition of human beings and the natural world. The world operates by a different set of physics and metaphysics. This presents the idea that nature - by which we should not distinguish between humans and everything else - has an inherent magical power. There is not even a concept of mundane words and music in D&D! The bard description, for example, asserts this about "the worlds of D&D": But why stop there? Let me drop this 5E PHB piece as well: So, yes, [MENTION=16814]Ovinomancer[/MENTION], D&D does indeed have a baseline presumption about magic that amounts to more than a "neat setting idea." Also, I just noticed [MENTION=23751]Maxperson[/MENTION], that 5e established that this includes "every rock" in D&D as well. /mic drop [/QUOTE]
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