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A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7466751" data-attributes="member: 6698278"><p>Aldarc, I know you like to be "sensational" with your radical ideas. Please just know that you are making yourself look like a fool by claiming that is the implied D&D setting. You have no basis for it. Your examples are lame.</p><p></p><p>So keep poking. I'm starting to think you aren't really seriously discussing this issue. You just keep making up extreme statements to try to get people upset. It's common place for many on here to project back crazy ideas into old school D&D but you are talking it to a new height. </p><p></p><p>The game has mundane characters. Except where explicitly defined differently, we expect the world to work as ours does. We don't expect a peasant farmer of which there are millions more than there are adventurers to suddenly whip out a magic power. We don't expect horses to fly. We expect them to be ridden on the ground. The examples could go on forever but please stop wasting our time with this train of thought. The old move the goal posts and claim the game never was the way it was is getting tiring.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7466751, member: 6698278"] Aldarc, I know you like to be "sensational" with your radical ideas. Please just know that you are making yourself look like a fool by claiming that is the implied D&D setting. You have no basis for it. Your examples are lame. So keep poking. I'm starting to think you aren't really seriously discussing this issue. You just keep making up extreme statements to try to get people upset. It's common place for many on here to project back crazy ideas into old school D&D but you are talking it to a new height. The game has mundane characters. Except where explicitly defined differently, we expect the world to work as ours does. We don't expect a peasant farmer of which there are millions more than there are adventurers to suddenly whip out a magic power. We don't expect horses to fly. We expect them to be ridden on the ground. The examples could go on forever but please stop wasting our time with this train of thought. The old move the goal posts and claim the game never was the way it was is getting tiring. [/QUOTE]
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A discussion of metagame concepts in game design
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