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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7466756" data-attributes="member: 6698278"><p>Let's hypothesize. Suppose a supreme being existed first. That supreme being spoke all of the natural laws into existence as he was also creating the universe. So gravity, electromagnetism, the strong and weak forces, etc.. all came into being at his command. At any time, if he chose, he could command some part of the universe to break the rules. If such happened, it would not mean the end of the rules of the universe except in that case. </p><p></p><p>So sure, the D&D universe is no doubt different in many ways than our own. The key for me is that where the game is silent I fill in a cinematic version of our universe by default. That is the way I believe most people have played D&D through the years but without a doubt in the early days.</p><p></p><p>So without a specific magical rule, a person cannot do a second wind. It would be easy to make up such a rule. I won't for the fighter because I want a non-magical fighter and rogue. The very use of the term second wind indicates it is non-magical. If it were a magical power it would have a more magical name. If you had a sacred order of magical knights who drew upon the arcane forces of the universe to do magical things, I'd be fine with that. I don't want that though for the basic fighter and rogue. My players don't want it either. I'd say the barbarian and monk are both those sorts of classes. No one has played a barbarian in my games and the monk only once.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7466756, member: 6698278"] Let's hypothesize. Suppose a supreme being existed first. That supreme being spoke all of the natural laws into existence as he was also creating the universe. So gravity, electromagnetism, the strong and weak forces, etc.. all came into being at his command. At any time, if he chose, he could command some part of the universe to break the rules. If such happened, it would not mean the end of the rules of the universe except in that case. So sure, the D&D universe is no doubt different in many ways than our own. The key for me is that where the game is silent I fill in a cinematic version of our universe by default. That is the way I believe most people have played D&D through the years but without a doubt in the early days. So without a specific magical rule, a person cannot do a second wind. It would be easy to make up such a rule. I won't for the fighter because I want a non-magical fighter and rogue. The very use of the term second wind indicates it is non-magical. If it were a magical power it would have a more magical name. If you had a sacred order of magical knights who drew upon the arcane forces of the universe to do magical things, I'd be fine with that. I don't want that though for the basic fighter and rogue. My players don't want it either. I'd say the barbarian and monk are both those sorts of classes. No one has played a barbarian in my games and the monk only once. [/QUOTE]
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