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<blockquote data-quote="Emerikol" data-source="post: 7467096" data-attributes="member: 6698278"><p>CCS, they over think it to avoid the basic questions I've asked. All of this ridiculous navel gazing is all to avoid the questions I have asked. It's pathetic really.</p><p></p><p>1. Yes. I find daily powers to not be something possible without magic. These powers go off in seconds not hours or days. So doing a lengthy test is kind of a ridiculous example. There is nothing that a warrior would bother learning that he could do once per day. </p><p></p><p>2. I believe that most games in the 70's and 80's were entirely actor stance. I will though guarantee you with absolute certainty that actor stance is used in my games. But let's entertain that on rare occasions, some people desiring actor stance generally can't help but lapse into author mode. Is that good if it were in my campaign? No. It's something to be avoided. So don't add to an occasional mistake by institutionalizing it in the game with rules.</p><p></p><p>3. And I don't care about your underlying assumptions about the nature of your campaign settings. I really don't. This whole line of discussion is a big fat red herring. It's like I have to keep qualifying things that are pretty much givens in most people's campaigns just to get to the discussion. But guess what, you aren't ever going to get to the real point of the discussion. You are just going to keep splitting hairs all the way to infinity. You are not trying to help or respond with honesty to the original post.</p><p></p><p>So.... once again</p><p>1. Just take it as a given that in my campaign and according to my players, things like daily martial powers (even encounter ones for that matter) are not possible without some magical explanation. If you think the world works differently you are welcome to your delusions but let's just assert this as truth for purposes of our discussion.</p><p></p><p>2. Just take it for granted that except where magic is explicitly injected that the world at least from a perception point of view appears to work like our world. So I don't care about scientific theory. I'm saying that the world for whatever reason appears to work just like ours except where the rules indicate it does not. </p><p></p><p></p><p></p><p>Remember...</p><p>The question is about new rules that will work better for those like myself who don't prefer playing in these other modes. You seem to want to put a bunch of stuff I accept in the same box as stuff I object to. Don't. Realize. I object to these rules and that isn't going to change. You aren't going to make me starting playing your way. So all the breath you waste on those arguments is wasted. Instead lets focus on the point of the thread. Figuring out how to houserule 5e to make it work for people who don't like the things I'm talking about.</p><p></p><p>If you are still too befuddled to understand then I will just make a list of objectionable mechanics and you can just accept that these are objectionable.</p><p>1. For fighter/rogue classes, no powers activated a limited number of times per day or per period by the PC. Of course this excepts the "every round" period.</p><p>2. No special tokens like bennies, fate points, hero points, etc...</p><p>3. No creation of in game content outside of your characters actions.</p><p>4. No trading in some failure to gain some other advantage during play. (Just in case this isn't covered by #2)</p><p></p><p>So those of you who can't really understand why the above are objection on theoretical grounds don't bother. I don't want you wasting your time arguing. Just assume I dislike these and make suggestions on how to utilize new mechanics to replace them.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7467096, member: 6698278"] CCS, they over think it to avoid the basic questions I've asked. All of this ridiculous navel gazing is all to avoid the questions I have asked. It's pathetic really. 1. Yes. I find daily powers to not be something possible without magic. These powers go off in seconds not hours or days. So doing a lengthy test is kind of a ridiculous example. There is nothing that a warrior would bother learning that he could do once per day. 2. I believe that most games in the 70's and 80's were entirely actor stance. I will though guarantee you with absolute certainty that actor stance is used in my games. But let's entertain that on rare occasions, some people desiring actor stance generally can't help but lapse into author mode. Is that good if it were in my campaign? No. It's something to be avoided. So don't add to an occasional mistake by institutionalizing it in the game with rules. 3. And I don't care about your underlying assumptions about the nature of your campaign settings. I really don't. This whole line of discussion is a big fat red herring. It's like I have to keep qualifying things that are pretty much givens in most people's campaigns just to get to the discussion. But guess what, you aren't ever going to get to the real point of the discussion. You are just going to keep splitting hairs all the way to infinity. You are not trying to help or respond with honesty to the original post. So.... once again 1. Just take it as a given that in my campaign and according to my players, things like daily martial powers (even encounter ones for that matter) are not possible without some magical explanation. If you think the world works differently you are welcome to your delusions but let's just assert this as truth for purposes of our discussion. 2. Just take it for granted that except where magic is explicitly injected that the world at least from a perception point of view appears to work like our world. So I don't care about scientific theory. I'm saying that the world for whatever reason appears to work just like ours except where the rules indicate it does not. Remember... The question is about new rules that will work better for those like myself who don't prefer playing in these other modes. You seem to want to put a bunch of stuff I accept in the same box as stuff I object to. Don't. Realize. I object to these rules and that isn't going to change. You aren't going to make me starting playing your way. So all the breath you waste on those arguments is wasted. Instead lets focus on the point of the thread. Figuring out how to houserule 5e to make it work for people who don't like the things I'm talking about. If you are still too befuddled to understand then I will just make a list of objectionable mechanics and you can just accept that these are objectionable. 1. For fighter/rogue classes, no powers activated a limited number of times per day or per period by the PC. Of course this excepts the "every round" period. 2. No special tokens like bennies, fate points, hero points, etc... 3. No creation of in game content outside of your characters actions. 4. No trading in some failure to gain some other advantage during play. (Just in case this isn't covered by #2) So those of you who can't really understand why the above are objection on theoretical grounds don't bother. I don't want you wasting your time arguing. Just assume I dislike these and make suggestions on how to utilize new mechanics to replace them. [/QUOTE]
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