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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Aldarc" data-source="post: 7467165" data-attributes="member: 5142"><p>You are certainly getting into the miserable habit of insulting others. </p><p></p><p>Second Wind and Action Surge are not on daily mechanics, but on short (and/or long) rest mechanics, which are not - to me at least - per encounter mechanics. Short rest mechanics simulate regaining energy from short bursts of exertion that can be potentially regained throughout the day with a modicum of rest. I think that the idea of short rests - for all their flaws in how they interact with daily rest powers - probably do a better job than encounter powers for associative mechanics. </p><p></p><p>But just to throw out pretty big counter examples to the bold: setting up camp and how to do daylong marches. </p><p></p><p>You may be looking through rose-colored glasses at the past or misunderstanding what is involved in stance theory. As per pemerton's discussion on stance theory with Lanefan, many common modes of play involve players slipping instinctively into author stance: e.g., "I go to the city's local thieves' guild" (that has not been previously declared to exist). Players can even rationalize "authorship" from an in-character perspective, but be motivated by player-centric knowledge, such as needing to find a reason to be friends with this new character their friend just rolled up. </p><p></p><p>You could have done without the last sentence here. </p><p></p><p>If you object to Second Wind as a "per encounter" mechanic, but prefer actions that could be done "every round," then why not convert the mechanic to an every round thing? </p><p></p><p>So just spitballing here, Second Wind could be something akin to the Fighter having the option to use a bonus action each round to regain 1d4 temporary hitpoints, which may scale with level. So they would be trading off of gaining temporary hitpoints in a round with their bonus attacks. It's not so much that you are choosing to heal yourself every round, but that you are using those moments to regain composure, resolve, or taking a hit. So every round the fighter can potentially buffer themselves with temporary HP because they may be readying themselves to take a hit. This would still work with the Champion's 18th level ability to regain HP every round.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7467165, member: 5142"] You are certainly getting into the miserable habit of insulting others. Second Wind and Action Surge are not on daily mechanics, but on short (and/or long) rest mechanics, which are not - to me at least - per encounter mechanics. Short rest mechanics simulate regaining energy from short bursts of exertion that can be potentially regained throughout the day with a modicum of rest. I think that the idea of short rests - for all their flaws in how they interact with daily rest powers - probably do a better job than encounter powers for associative mechanics. But just to throw out pretty big counter examples to the bold: setting up camp and how to do daylong marches. You may be looking through rose-colored glasses at the past or misunderstanding what is involved in stance theory. As per pemerton's discussion on stance theory with Lanefan, many common modes of play involve players slipping instinctively into author stance: e.g., "I go to the city's local thieves' guild" (that has not been previously declared to exist). Players can even rationalize "authorship" from an in-character perspective, but be motivated by player-centric knowledge, such as needing to find a reason to be friends with this new character their friend just rolled up. You could have done without the last sentence here. If you object to Second Wind as a "per encounter" mechanic, but prefer actions that could be done "every round," then why not convert the mechanic to an every round thing? So just spitballing here, Second Wind could be something akin to the Fighter having the option to use a bonus action each round to regain 1d4 temporary hitpoints, which may scale with level. So they would be trading off of gaining temporary hitpoints in a round with their bonus attacks. It's not so much that you are choosing to heal yourself every round, but that you are using those moments to regain composure, resolve, or taking a hit. So every round the fighter can potentially buffer themselves with temporary HP because they may be readying themselves to take a hit. This would still work with the Champion's 18th level ability to regain HP every round. [/QUOTE]
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