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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7467219" data-attributes="member: 29398"><p>In order, no - the dragon's magic blends into the background magic present everywhere which Detect Magic kind of ignores much like we ignore air most of the time even though it's all around us; and yes - a null-magic zone big enough to contain a dragon would impede its flight if aloft (and if the area was big enough that the dragon's momentum didn't carry it through, bring it down) and prevent it if on the ground (in fact, the dragon might not even be able to stand, and would soon become magic-sick in any case and then die).</p><p></p><p>Actually I overthink it so I can answer these questions you've asked, among many others, before they even get asked by anyone other than me asking myself; and then take those answers and build them in to how my game and settings function.</p><p></p><p>And other than discussions like this I don't have to think about it now very much at all; I did most of this thinking 25-30 years ago and as it's the sort of thing that only needs to be done once, I haven't often had to worry about it since. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7467219, member: 29398"] In order, no - the dragon's magic blends into the background magic present everywhere which Detect Magic kind of ignores much like we ignore air most of the time even though it's all around us; and yes - a null-magic zone big enough to contain a dragon would impede its flight if aloft (and if the area was big enough that the dragon's momentum didn't carry it through, bring it down) and prevent it if on the ground (in fact, the dragon might not even be able to stand, and would soon become magic-sick in any case and then die). Actually I overthink it so I can answer these questions you've asked, among many others, before they even get asked by anyone other than me asking myself; and then take those answers and build them in to how my game and settings function. And other than discussions like this I don't have to think about it now very much at all; I did most of this thinking 25-30 years ago and as it's the sort of thing that only needs to be done once, I haven't often had to worry about it since. :) Lanefan [/QUOTE]
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