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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7467734" data-attributes="member: 6698278"><p>As a DM, I don't give the players any information that is unknown to their characters. I keep everything very tight to the chest information wise. The only conduit of information is through their characters senses and that ultimately is from the DM providing that input.</p><p></p><p></p><p></p><p></p><p>Perhaps, if I were an unknown DM, I might suffer. I am not. I really put in the effort to create a deep and immersive world that is a sandbox with tons of plot lines. The world is a living world practically. So people I know have come to appreciate that effort and enjoy really well done campaigns. As a result, they would accept a D&Desq game without question. I mean I could just say 1e, 2e, or 3e (though if 1e/2e I'd choose a more updated retroclone of course). Those games at their core (not all the splat books) are satisfactory. </p><p></p><p>I've found once players start playing in a really deep and immersive world that other campaigns start feeling kind of artificial. DMs that wing it all the time are unacceptable. Now that is just my experience but it's a long time I've been playing. I'm sure across the world there are people satisfied with entirely different styles of play. Perhaps those in my area just can't do the other style as well as experts in that style can do it. I'd definitely say the same thing about my style. I hear a lot of complaints and most of the time it's inexperience and amateurism at being a good DM.</p><p></p><p>And no, I am not perfect, and no, I wasn't an "expert" at my style of play my whole life. I've learned.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7467734, member: 6698278"] As a DM, I don't give the players any information that is unknown to their characters. I keep everything very tight to the chest information wise. The only conduit of information is through their characters senses and that ultimately is from the DM providing that input. Perhaps, if I were an unknown DM, I might suffer. I am not. I really put in the effort to create a deep and immersive world that is a sandbox with tons of plot lines. The world is a living world practically. So people I know have come to appreciate that effort and enjoy really well done campaigns. As a result, they would accept a D&Desq game without question. I mean I could just say 1e, 2e, or 3e (though if 1e/2e I'd choose a more updated retroclone of course). Those games at their core (not all the splat books) are satisfactory. I've found once players start playing in a really deep and immersive world that other campaigns start feeling kind of artificial. DMs that wing it all the time are unacceptable. Now that is just my experience but it's a long time I've been playing. I'm sure across the world there are people satisfied with entirely different styles of play. Perhaps those in my area just can't do the other style as well as experts in that style can do it. I'd definitely say the same thing about my style. I hear a lot of complaints and most of the time it's inexperience and amateurism at being a good DM. And no, I am not perfect, and no, I wasn't an "expert" at my style of play my whole life. I've learned. [/QUOTE]
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