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<blockquote data-quote="Lanefan" data-source="post: 7469113" data-attributes="member: 29398"><p>Modified 1e now. 3e in the past.</p><p></p><p>Which edition do I own? All of 'em except 3.5.</p><p></p><p>The damage is that the trend - started with 3e and continued through 4e - of seeing house rules as a bad thing is, in my view, damaging to the game. One of the foundational tenets of early-era games (not just D&D) boiled down to "here's the framework, now do what you have to do to make the game your own"...which means anyone willing to do some lifting ended up with the game s/he wanted to run. 5e has gone back to that, but is now fighting this misguided perception that houserules are a bad thing.</p><p></p><p>A misguided perception you, unfortunately, seem to share.</p><p>That's up for debate. The only difference between a pro and an amateur is the pro gets paid to do it while an amateur does it for the sheer joy/love/hell of it.</p><p>Pretty much the entire game system I run is a great big houserule: 35+ years of modifications to 1e.</p><p></p><p>Do I have an agenda? To make what seems like a fun and playable game, yes. To make campaigns last longer than the base design assumes, yes. Beyond that? You'd have to play at my table to tell for yourself, though you're welcome to check out some of our* rules etc. at <a href="http://www.friendsofgravity.com/games" target="_blank">www.friendsofgravity.com/games</a> (copy and paste this if you want to go there later, google will not find it) then click on "Commons Room".</p><p></p><p>* - it's not just me doing this, there's been a number of us over the years and more than just me are still at it. And it's still a work in progress, and likely always will be.</p><p></p><p>Yes, you're >99% of the time getting a game that - while playable as it sits - isn't exactly what you and-or your players want.</p><p></p><p>3e didn't give any of us what we wanted as written. The DM (not me) went through it and made various mods to try and bring it more in line with what we were after, and while this worked fine for the short-medium term, eventually too many accumulated knock-on effects eventually forced him to go to a much-closer-to-RAW 3.5 when it came out.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7469113, member: 29398"] Modified 1e now. 3e in the past. Which edition do I own? All of 'em except 3.5. The damage is that the trend - started with 3e and continued through 4e - of seeing house rules as a bad thing is, in my view, damaging to the game. One of the foundational tenets of early-era games (not just D&D) boiled down to "here's the framework, now do what you have to do to make the game your own"...which means anyone willing to do some lifting ended up with the game s/he wanted to run. 5e has gone back to that, but is now fighting this misguided perception that houserules are a bad thing. A misguided perception you, unfortunately, seem to share. That's up for debate. The only difference between a pro and an amateur is the pro gets paid to do it while an amateur does it for the sheer joy/love/hell of it. Pretty much the entire game system I run is a great big houserule: 35+ years of modifications to 1e. Do I have an agenda? To make what seems like a fun and playable game, yes. To make campaigns last longer than the base design assumes, yes. Beyond that? You'd have to play at my table to tell for yourself, though you're welcome to check out some of our* rules etc. at [url]www.friendsofgravity.com/games[/url] (copy and paste this if you want to go there later, google will not find it) then click on "Commons Room". * - it's not just me doing this, there's been a number of us over the years and more than just me are still at it. And it's still a work in progress, and likely always will be. Yes, you're >99% of the time getting a game that - while playable as it sits - isn't exactly what you and-or your players want. 3e didn't give any of us what we wanted as written. The DM (not me) went through it and made various mods to try and bring it more in line with what we were after, and while this worked fine for the short-medium term, eventually too many accumulated knock-on effects eventually forced him to go to a much-closer-to-RAW 3.5 when it came out. Lanefan [/QUOTE]
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