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General Tabletop Discussion
Character Builds & Optimization
A few monk questions and a L7 monk build looking for thoughts.
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<blockquote data-quote="brehobit" data-source="post: 5246036" data-attributes="member: 12032"><p>The "rain of hammers" ki focus states that "whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2+ this focus's enhancement bonus damage" First of all, what the heck is this bonus damage. Bonus to what? Also, can this power trigger itself?</p><p></p><p></p><p>The blurred strike ki focus says you can "use your Flurry of Blows power an additional time during your turn, but the two uses of that power must be triggered by two different attacks..." Are two different attack rolls (say with a burst attack) two different attacks? What about something that gives you attacks against multiple opponents?</p><p></p><p>There are no superior ki focus implements? Seems an odd oversight.</p><p></p><p>The monk utilities seem to suck pretty badly. At level 2 they are horrible (best one gets you the same power as a level 2 item). Level 6 is bad. Anyone find anything good to take with these?</p><p></p><p>Finally, here's my level 7 monk for a delve. Thoughts? He focuses on having a reasonable AC, good attack bonuses and maxing out his flurry of blows (11 points of damage I think).</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 7</p><p>Half-Orc, Monk</p><p>Build: Stone Fist Monk</p><p>Monastic Tradition: Stone Fist</p><p>Versatile Expertise: Versatile Expertise (Unarmed)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 13, Dex 20, Int 10, Wis 10, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 15, Con 13, Dex 17, Int 10, Wis 10, Cha 8.</p><p></p><p></p><p>AC: 24 Fort: 20 Reflex: 21 Will: 17</p><p>HP: 60 Surges: 8 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Stealth +13, Perception +8, Acrobatics +14, Athletics +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +6, Heal +3, History +3, Insight +3, Intimidate +4, Nature +3, Religion +3, Streetwise +2, Thievery +8</p><p></p><p>FEATS</p><p>Level 1: Crashing Tempest Style</p><p>Level 2: Unarmored Agility</p><p>Level 4: Toughness</p><p>Level 6: Versatile Expertise</p><p></p><p>POWERS</p><p>Monk at-will 1: Five Storms</p><p>Monk at-will 1: Dragon's Tail</p><p>Monk encounter 1: Rising Storm</p><p>Monk daily 1: Masterful Spiral</p><p>Monk utility 2: Bounding Leap</p><p>Monk encounter 3: Eternal Mountain</p><p>Monk daily 5: One Hundred Leaves</p><p>Monk utility 6: Centered Defense</p><p>Monk encounter 7: Fist of One Hundred Strikes</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Ki Club +1, Rain of Hammers Ki Focus +2, Cloth Armor (Basic Clothing) of Resistance +2, Amulet of Protection +2, Acrobat Boots (heroic tier)</p></blockquote><p></p>
[QUOTE="brehobit, post: 5246036, member: 12032"] The "rain of hammers" ki focus states that "whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2+ this focus's enhancement bonus damage" First of all, what the heck is this bonus damage. Bonus to what? Also, can this power trigger itself? The blurred strike ki focus says you can "use your Flurry of Blows power an additional time during your turn, but the two uses of that power must be triggered by two different attacks..." Are two different attack rolls (say with a burst attack) two different attacks? What about something that gives you attacks against multiple opponents? There are no superior ki focus implements? Seems an odd oversight. The monk utilities seem to suck pretty badly. At level 2 they are horrible (best one gets you the same power as a level 2 item). Level 6 is bad. Anyone find anything good to take with these? Finally, here's my level 7 monk for a delve. Thoughts? He focuses on having a reasonable AC, good attack bonuses and maxing out his flurry of blows (11 points of damage I think). ====== Created Using Wizards of the Coast D&D Character Builder ====== level 7 Half-Orc, Monk Build: Stone Fist Monk Monastic Tradition: Stone Fist Versatile Expertise: Versatile Expertise (Unarmed) Versatile Expertise: Versatile Expertise (Ki Focuses) FINAL ABILITY SCORES Str 18, Con 13, Dex 20, Int 10, Wis 10, Cha 8. STARTING ABILITY SCORES Str 15, Con 13, Dex 17, Int 10, Wis 10, Cha 8. AC: 24 Fort: 20 Reflex: 21 Will: 17 HP: 60 Surges: 8 Surge Value: 15 TRAINED SKILLS Stealth +13, Perception +8, Acrobatics +14, Athletics +12 UNTRAINED SKILLS Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +6, Heal +3, History +3, Insight +3, Intimidate +4, Nature +3, Religion +3, Streetwise +2, Thievery +8 FEATS Level 1: Crashing Tempest Style Level 2: Unarmored Agility Level 4: Toughness Level 6: Versatile Expertise POWERS Monk at-will 1: Five Storms Monk at-will 1: Dragon's Tail Monk encounter 1: Rising Storm Monk daily 1: Masterful Spiral Monk utility 2: Bounding Leap Monk encounter 3: Eternal Mountain Monk daily 5: One Hundred Leaves Monk utility 6: Centered Defense Monk encounter 7: Fist of One Hundred Strikes ITEMS Monk Unarmed Strike, Ki Club +1, Rain of Hammers Ki Focus +2, Cloth Armor (Basic Clothing) of Resistance +2, Amulet of Protection +2, Acrobat Boots (heroic tier) [/QUOTE]
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A few monk questions and a L7 monk build looking for thoughts.
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