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A few new fighting styles
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7116695" data-attributes="member: 6845520"><p>Overall not bad. I like them conceptually. They each do try to fill holes in existing weapon styles, which is what they should strive to do. A few comments:</p><p></p><p>1) Hold the line is fine as is, though as suggested you could consider making it spend your reaction to guarantee blocking an attempt to move/dismount, etc. This makes it "stack" with certain feats like mounted combat, which give similar bonuses, and means that the enemy has to basically spend two attacks to knock you prone, kind of cool and fitting conceptually.</p><p></p><p>2) Mixed Tactics is fine, though you could consider reword in it slightly (something like by the end of your next turn or something), as written now, annoying rules lawyers may try to argue that their last attack from a fight 7 days ago was still technically their "last attack". Any sensible person would find that to be asinine, but power gamers be power gamers. >_<</p><p></p><p>3) I like Mobility conceptually, but have concerns with potential stacking as an AC bonus with the hunter ranger ability (hordebreaker I think? Or was it from the mobile feat? I can't remember offhand but u know it was one of these things). I assume it's intended to be a fighting style that allows someone to move around the battle field without taking hits as they try to run, but I fear in bounded accuracy this may cause issues with these two abilities stacking. Perhaps change thus fighting style to disadvantage on enemy OOA against the fighter? Or maybe something like letting the fighter disengage as a bonus action if they hit the target. There are a couple posibilities.</p><p></p><p>4) I feel versatile fighting is too strong, at least in any table that does reinforce the "don/doffing" shields as an action (mine doesn't really). The bonus to hit with the weapon being wielding in one hand feels kind of fiddly and I think isn't really needed when you remember that by using one hand with a versatile weapon they are already "gaining" the 2 ac from the shield over ranged fighting style or two weapon fighting or two handed fighting style. I feel the closest to compare it to is dueling, which still does allow one to use a shield, but sort of "shackles" them into not using a weapon's versatile property as the average damage tends to be higher from dueling fighting style in every case.</p><p></p><p>I would suggest that it be changed to a flat +1 bonus to damage when wielding any weapon with the versatile property, and let the players don/doff a shield as a bonus action. This effectively gives them a choice between gaining +2 ac and +1 damage with sword/board (worse than dueling, but still gives the the option to do the next bit), or effectively gaining +2 average damage (the bonus combined with the die increase) with the potential for 1 extra damage and a bit higher if you crit, as well as access to feats that use 2 handed weapons with versatile properties.</p><p></p><p>Related: part of the reason why versatile sucks at present is that they have no fighting style that encourages switching between sword/board and 2handed, but also because there is no feat that screams "THIS IS FOR VERSATILE WEAPONS!!!" This proposed fighting style would at least allow a person to take both heavy weapons user and shield master (etc) and actually switch between them fluidly, if not not making them a 3rd feat as well. Also, perhaps a feat may be the best place for this sort of thing anyway, as it means any martial make make effective use of versatile weapons and not just fighters/rangers/paladins, but that is opinion I guess.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7116695, member: 6845520"] Overall not bad. I like them conceptually. They each do try to fill holes in existing weapon styles, which is what they should strive to do. A few comments: 1) Hold the line is fine as is, though as suggested you could consider making it spend your reaction to guarantee blocking an attempt to move/dismount, etc. This makes it "stack" with certain feats like mounted combat, which give similar bonuses, and means that the enemy has to basically spend two attacks to knock you prone, kind of cool and fitting conceptually. 2) Mixed Tactics is fine, though you could consider reword in it slightly (something like by the end of your next turn or something), as written now, annoying rules lawyers may try to argue that their last attack from a fight 7 days ago was still technically their "last attack". Any sensible person would find that to be asinine, but power gamers be power gamers. >_< 3) I like Mobility conceptually, but have concerns with potential stacking as an AC bonus with the hunter ranger ability (hordebreaker I think? Or was it from the mobile feat? I can't remember offhand but u know it was one of these things). I assume it's intended to be a fighting style that allows someone to move around the battle field without taking hits as they try to run, but I fear in bounded accuracy this may cause issues with these two abilities stacking. Perhaps change thus fighting style to disadvantage on enemy OOA against the fighter? Or maybe something like letting the fighter disengage as a bonus action if they hit the target. There are a couple posibilities. 4) I feel versatile fighting is too strong, at least in any table that does reinforce the "don/doffing" shields as an action (mine doesn't really). The bonus to hit with the weapon being wielding in one hand feels kind of fiddly and I think isn't really needed when you remember that by using one hand with a versatile weapon they are already "gaining" the 2 ac from the shield over ranged fighting style or two weapon fighting or two handed fighting style. I feel the closest to compare it to is dueling, which still does allow one to use a shield, but sort of "shackles" them into not using a weapon's versatile property as the average damage tends to be higher from dueling fighting style in every case. I would suggest that it be changed to a flat +1 bonus to damage when wielding any weapon with the versatile property, and let the players don/doff a shield as a bonus action. This effectively gives them a choice between gaining +2 ac and +1 damage with sword/board (worse than dueling, but still gives the the option to do the next bit), or effectively gaining +2 average damage (the bonus combined with the die increase) with the potential for 1 extra damage and a bit higher if you crit, as well as access to feats that use 2 handed weapons with versatile properties. Related: part of the reason why versatile sucks at present is that they have no fighting style that encourages switching between sword/board and 2handed, but also because there is no feat that screams "THIS IS FOR VERSATILE WEAPONS!!!" This proposed fighting style would at least allow a person to take both heavy weapons user and shield master (etc) and actually switch between them fluidly, if not not making them a 3rd feat as well. Also, perhaps a feat may be the best place for this sort of thing anyway, as it means any martial make make effective use of versatile weapons and not just fighters/rangers/paladins, but that is opinion I guess. [/QUOTE]
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