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A Fighter Who Can Attack 6 Times and Bull Rush 3 Times in a Single Round?!?!
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<blockquote data-quote="Kermit-D-Frog" data-source="post: 5017012" data-attributes="member: 86621"><p><span style="font-family: 'Tahoma'">Please let me know if you see any issues with the following logic.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">This feat combination grants an 11th level fighter, making a full round attack action (not moving more than a 5 foot step), 6 melee attacks and 3 bull rush combat maneuvers each round!</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting (effectively granting 3 attacks with off hand weapon) </span></p><p><span style="font-family: 'Tahoma'">Improved Shield Bash</span></p><p><span style="font-family: 'Tahoma'">Shield Slam (granting "Free" bull rush when they hit on a shield bash attack)</span></p><p><span style="font-family: 'Tahoma'">Power Attack</span></p><p><span style="font-family: 'Tahoma'">Improved Bull Rush</span></p><p><span style="font-family: 'Tahoma'">Greater Bull Rush</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Example:</strong></span></p><p><span style="font-family: 'Tahoma'">Tartann the 11th level dwarven fighter is surrounded by 3 hobgoblins. </span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">The Hobgoblin's AC is 17 (+5 Armor, +2 Dex). Their Combat Maneuver Defense is 20 (10 +2 Dex +2 STR, +6 BAB).</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">It is Tartann's turn to attack. He hits each one of them with his dwarven axe then hits each of them with his shield.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Here are his total rolls for his shield attacks: Hobgoblin 1 attack roll of 25, Hobgoblin 2 attack roll of 27, Hobgoblin 3 attack roll of 17. Tartann gets a FREE bull rush on each of these Shield Bash hits because of the feat Shield Slam. He uses his attack roll to calculate the combat maneuver check and adds +4 because of the feats Improved and Greater Bull Rush he has taken.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 1 flies 5 feet for the combat maneuver succeeding plus an extra 5 feet for every 5 points over his combat maneuver defense (CMD). CMC 29 - CMD 20 = 9 points over his CMD. The total distance he is moved back is 10 feet.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 2. CMC 31 - CMD 20 = 11. The total distance he is moved back is 15 feet. He hits a wall and falls prone.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 3. CMC 21 - CMD 20 = 1. The total distance he is moved back is 5 feet.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Now it is the Hobgoblin's turn to act in the round</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 1 has 3 attacks per round, 2 with his long sword and one with a short sword, if he takes a full round attack action. The problem is that now he has to make a move action of 20 feet to get close enough to attack again. He can only make a single attack action in his turn!</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 2 has to use his move action on his turn to get up from prone. He can either use his 2nd move action to draw a ranged weapon or move the 20 feet to be close enough to engage melee combat again but he does not get to attack!</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">Hobgoblin 3 makes a move action and an attack action but loses his 2nd and 3 attacks as well.</span></p><p><span style="font-family: 'Tahoma'"></span></p></blockquote><p></p>
[QUOTE="Kermit-D-Frog, post: 5017012, member: 86621"] [FONT="Tahoma"]Please let me know if you see any issues with the following logic. This feat combination grants an 11th level fighter, making a full round attack action (not moving more than a 5 foot step), 6 melee attacks and 3 bull rush combat maneuvers each round! Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting (effectively granting 3 attacks with off hand weapon) Improved Shield Bash Shield Slam (granting "Free" bull rush when they hit on a shield bash attack) Power Attack Improved Bull Rush Greater Bull Rush [B]Example:[/B] Tartann the 11th level dwarven fighter is surrounded by 3 hobgoblins. The Hobgoblin's AC is 17 (+5 Armor, +2 Dex). Their Combat Maneuver Defense is 20 (10 +2 Dex +2 STR, +6 BAB). It is Tartann's turn to attack. He hits each one of them with his dwarven axe then hits each of them with his shield. Here are his total rolls for his shield attacks: Hobgoblin 1 attack roll of 25, Hobgoblin 2 attack roll of 27, Hobgoblin 3 attack roll of 17. Tartann gets a FREE bull rush on each of these Shield Bash hits because of the feat Shield Slam. He uses his attack roll to calculate the combat maneuver check and adds +4 because of the feats Improved and Greater Bull Rush he has taken. Hobgoblin 1 flies 5 feet for the combat maneuver succeeding plus an extra 5 feet for every 5 points over his combat maneuver defense (CMD). CMC 29 - CMD 20 = 9 points over his CMD. The total distance he is moved back is 10 feet. Hobgoblin 2. CMC 31 - CMD 20 = 11. The total distance he is moved back is 15 feet. He hits a wall and falls prone. Hobgoblin 3. CMC 21 - CMD 20 = 1. The total distance he is moved back is 5 feet. Now it is the Hobgoblin's turn to act in the round Hobgoblin 1 has 3 attacks per round, 2 with his long sword and one with a short sword, if he takes a full round attack action. The problem is that now he has to make a move action of 20 feet to get close enough to attack again. He can only make a single attack action in his turn! Hobgoblin 2 has to use his move action on his turn to get up from prone. He can either use his 2nd move action to draw a ranged weapon or move the 20 feet to be close enough to engage melee combat again but he does not get to attack! Hobgoblin 3 makes a move action and an attack action but loses his 2nd and 3 attacks as well. [/FONT] [/QUOTE]
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A Fighter Who Can Attack 6 Times and Bull Rush 3 Times in a Single Round?!?!
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