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A full list of combat maneuvers
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<blockquote data-quote="Morrus" data-source="post: 8232656" data-attributes="member: 1"><p>With a caveat. Draft version. Not edited. Will likely change. But this is the approximate shape that combat maneuvers are in. This is just an alphabetical list, nothing fancy.</p><p></p><p>Agile Feint: Gain advantage against a nearby creature.</p><p>Anticipate Spell: Attack an adjacent creature which tries to cast a spell.</p><p>Any Weapon Stance: Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.</p><p>Armor Lock: Use an enemy’s armor against them, paralyzing them.</p><p>Assisted Roll: Roll away from an opponent who misses you.</p><p>Back To Back: Both you and an adjacent ally gain +2 AC.</p><p>Battering Strike: Knock your opponent’s weapon flying.</p><p>Become One: Assault an enemy in concert with your mount.</p><p>Blinding Blow Stance: Attack in a shifting flow of deft strikes that make it easy to blind enemies.</p><p>Blinding Strikes: Deprive your opponents of any ability to see, whether with their eyes or otherwise.</p><p>Blind Instinct: Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.</p><p>Blindshot: Attack hidden targets without disadvantage.</p><p>Blood Bond: Feed upon the anger of seeing an ally wounded to deal extra damage against their attacker.</p><p>Bloody Roar: Unleash a powerful yell that injures and frightens your foes.</p><p>Bodyguard: Take a hit for an ally and reduce the damage it inflicts on you.</p><p>Bounding Strike: Jump at an enemy and use your ability check as your attack roll.</p><p>Bowling Blitz: Strike an enemy with immense force, sending them careening into other foes.</p><p>Branding Steel: Brand a foe to make it reticent to approach or attack you.</p><p>Brave Shield: Make an attack while bracing with your shield to gain advantage on saving throws.</p><p>Break Spell: Make a melee attack against an enemy casting a spell.</p><p>Brotherhood Stance: Take the Help action whenever you hit with a melee weapon attack.</p><p>Burning Embers of Faith: Use a reaction when you would be reduced to 0 hit points to heal yourself.</p><p>Catch Your Breath: Pause to regain hit points.</p><p>Cavalier Stance: Increase your mount’s AC.</p><p>Charge: Move and make a melee attack.</p><p>Challenge Foe: Provoke an enemy into focusing their assault on you and you alone.</p><p>Cleaving Swing: Make an additional attack with a heavy weapon.</p><p>Create An Opening: Respond to an opponent’s attack with a move that sets them up for a critical hit with your next strike.</p><p>Countershot: Shoot a missile out of the air.</p><p>Covering Fire: Protect an ally from opportunity attack.</p><p>Crushing Blow: Paralyze your opponent with a heavy weapon.</p><p>Dashing Razor: Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.</p><p>Dangerous Signature: Cut a symbol into your target in order to frighten it.</p><p>Dangerous Strikes: Score critical hits on a roll of 19–20 for one round.</p><p>Death Blow: Make an attack that critically hits and possibly even incapacitates your opponent.</p><p>Deceptive Stance: Gain an expertise die on Deception and Sleight of Hand checks in combat.</p><p>Deflect Strike: Reduce damage from an attack.</p><p>Defy Magic: Make a spellcaster miss you with its spell attack.</p><p>Devastating Charge: Barrel into enemies without fear of immediate reprisal, gaining an edge on attacks and stunning foes you hit.</p><p>Devoted Assault: Ignoring other enemies allows you to strike one foe more accurately.</p><p>Disarming Assault: Knock your enemy’s weapon or shield from their grasp.</p><p>Disarming Counter: Your enemy drops their weapon when they miss you.</p><p>Discerning Strike: Learn the health and defenses of opponents you damage.</p><p>Dispelling Assault: Your attacks are critical hits on rolls of 19–20 and they end spells.</p><p>Dispelling Charge: Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.</p><p>Distant Death: Unleash a lethal missile certain to hit and likely to inflict great pain.</p><p>Distant Shot: Attack with accuracy as far as your weapon can fly.</p><p>Dive For Cover: Use your reaction to take cover behind a creature or object when a ranged attack misses you.</p><p>Doubleshot: Fire two missiles and do extra damage.</p><p>Double Tackle: You and an ally knock a creature prone.</p><p>Doubleteam: A nearby ally can push a creature as a bonus action.</p><p>Doubletime: You and up to 3 allies can disengage and move their Speed.</p><p>Douse: Dash a container of liquid over a nearby foe.</p><p>Drive Back: Push your foe 10 feet on a hit.</p><p>Dual Grapple: You and an ally restrain a creature.</p><p>Expert Sidestep: Gain an AC bonus when you are hit.</p><p>Expert Tumble: Increase your AC as long as you move at full Speed.</p><p>Exploit Footing: Trip a creature which misses you.</p><p>Explosive Step: After moving your Speed your next attack is more accurate and inflicts greater harm.</p><p>Eye Slash: Blind your enemy with a well-aimed strike.</p><p>Faith Within: Reroll a saving throw when charmed, frightened, poisoned, or stunned.</p><p>Farshot Stance: Increase the range of your missiles.</p><p>Feinting Strike: Use a Sleight of Hand check as your attack bonus.</p><p>First Blood: React to danger with unnatural swiftness.</p><p>Flowing Form: Make melee attacks against all enemies who miss you.</p><p>Flowing Steps Stance: Ignore difficult terrain and be better able to resist being immobilized.</p><p>Focused Edge: Turn your concentration into increased damage with your next weapon attack.</p><p>Focus Foe: Hit an enemy and focus on defeating them, gaining advantage on your attacks against them as long as you concentrate.</p><p>Follow-Up Topple: Attack a creature and ally has attacked to knock it prone.</p><p>Force Hesitation: Trick a creature into not attacking.</p><p>Furious Barrage: Make a frenetic series of attacks until one of your strikes misses.</p><p>Gaze Of Conviction: Force a creature to attack you.</p><p>Guarded Draw: Use a ranged weapon without disadvantage when adjacent to an enemy and make ranged opportunity attacks against those who move away from you.</p><p>Gut Strike: Strike your enemy and cause fatigue.</p><p>Hear The Wind: Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.</p><p>Heart Of The Sword: Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.</p><p>Heartseeker: Aim for and exploit a foe’s weak spot with a dangerous shot.</p><p>Heavy Stance: Gain expertise die on Athletics checks and reduce difficult terrain.</p><p>Heightened Concentration: Use a reaction to retain concentration when you would otherwise lose it.</p><p>Heightened Reflexes: Gain additional reactions for this round.</p><p>Holy Pyre Stance: Strike an opponent and briefly remove its defenses against fire.</p><p>Horizon Shot: Use a ranged weapon to attack to shoot a creature from as far away as you can see.</p><p>Howl At The Moon: Make a howl that fills you with a vigor that makes your attacks more dangerous. </p><p>Hurl Ally: Throw a smaller ally at a creature within 20 feet.</p><p>Imposing Glare: Frighten a nearby foe.</p><p>Instant Strike: Quickly draw a melee weapon and attack a creature.</p><p>Instinctive Counterattack: Use a reaction to make a melee attack.</p><p>Iron Will: Get advantage to resist being charmed or frightened.</p><p>Knockdown Assault: Knock your target prone when you hit with a melee attack.</p><p>Lancer Strike: Deal extra damage and knock your target prone with a lance.</p><p>Launched Strike: Leap from your mount to score a critical hit against an enemy.</p><p>Leading Throw: Use your reaction to throw an enemy who misses you.</p><p>Lean Into It: Knock your target prone when you hit with a melee attack.</p><p>Leaping Strike: Move up to 40 feet and either push or knock your target prone.</p><p>Legion Stance: An ally can attack a foe you hit with a critical hit.</p><p>Look At Me!: Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.</p><p>Master of Tempered Iron: Deal extra damage to frightened opponents and those who utilize magic.</p><p>Matching Steps: Move lockstep with a foe.</p><p>Mercurial Striking Stance: Focus on making every hit with a natural weapon, unarmed strike, or Light weapon have a satisfying impact.</p><p>Mighty Melee: Deal extra damage with a Heavy weapon.</p><p>Mind Over Body: Reduce the damage you take.</p><p>Mirror Shard Puzzle: Evade attacks and gather shards of the complex puzzle of battle that you can use to recover exertion or deal more damage.</p><p>Missile Volley: Attack a group of creatures within 10 feet of a focal point.</p><p>Mistaken Opportunity: Use a reaction to turn a strike that misses into an attack against a different opponent.</p><p>Mounted Charge: Move your mount’s Speed and gain advantage on your first attack.</p><p>Mugging Hit: Make a Sleight of Hand check against a creature you have hit.</p><p>Off-Balancing Strikes: Knock your target off-balance, reducing its Speed and agility.</p><p>Oncoming Storm: Unleash a flurry of attacks, including an extra strike when you connect with a hit.</p><p>Painful Pickpocket. Use your reaction to make a Sleight of Hand check against a target which hits you.</p><p>Parrying Counter: Increase your AC against one creature and gain a free attack if it misses you.</p><p>Perceptive Stance: Enhance your perception.</p><p>Perfect Edge Stance: Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.</p><p>Perplexing Flurry: Cause your enemy to suffer disadvantage while you focus all your attacks on them.</p><p>Pickpocket: Use your reaction to make a Sleight of Hand check.</p><p>Pilfer Object: Move next to an enemy about to use an item and take it from their hands.</p><p>Practiced Roll: Move 20 feet without provoking opportunity attacks.</p><p>Preternatural Strikes: Strike targets who normally require magic.</p><p>Prey On The Weak: Use a reaction to rush up to a creature wounded by an ally to deliver a strike of your own.</p><p>Primal Intercept: Attack a creature which grapples you. </p><p>Prodigious Leap: Use a reaction and spur your mount to jump impossible distances.</p><p>Purge Magic: Make a melee attack against an enemy casting a spell.</p><p>Quickdraw: Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.</p><p>Rake: Do extra damage when making multiple attacks.</p><p>Raking Strikes: On a hit, hit the target again with disadvantage.</p><p>Rallying Cry: Use a reaction to inspire an ally to fight onward when they take a hit.</p><p>Rapid Drink: Quickly consume or administer a potion.</p><p>Rapid Strike: Make an additional attack against a creature you have hit.</p><p>Reactive Knockdown: Trip your foe as an opportunity attack.</p><p>Rearing Menace: Frighten nearby foes from atop your mount.</p><p>Reassuring Pat: Encourage your mount and restore some of its hit points.</p><p>Redirect: Redirect an attack to strike an adjacent creature.</p><p>Reflect Attack: Use a reaction to turn an attacker’s strike back upon them.</p><p>Retributive Blow: Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.</p><p>Ricochet: Ignore your target’s cover with a ranged attack.</p><p>Ride Enemy: Jump onto a larger creature.</p><p>Riding Leap: Increase the size of your mount’s jump.</p><p>Rolling Strike: Move and make a melee attack.</p><p>Sacrifice Mount: Make your mount the target of an attack.</p><p>Saddled Blows: On a hit, make your target confused, prone, or slowed.</p><p>Sharpened Awareness: Use a reaction when attacked to evade it by relying on your Perception, gaining an edge on your attacker with a successful dodge.</p><p>Shield Wall: Adjacent allies with shields gain +2 AC.</p><p>Shifting Currents: Respond to a missed attack by moving and striking with a quick weapon.</p><p>Shoulder Check: Shove a creature 10 feet when it attacks an ally.</p><p>Shrug It Off: Use your reaction to avoid being frightened, poisoned, or stunned.</p><p>Simultaneous Slash: One concentrated attack replaces your normal strikes but denies any reprisal and ignores whatever defenses your opponent has.</p><p>Speed Over Strength: Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.</p><p>Spell Shattering Strike: Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.</p><p>Spinning Parry: Use a reaction to evade an opponent’s attack and swap place with your attacker, stunning them.</p><p>Spirited Whistle: As long as your mount can see you with but a whistle it rushes to your side.</p><p>Springing Stance: Increase your jump distances.</p><p>Spur Mount: Grant advantage to your mount’s ability checks and saving throws.</p><p>Stand Tall Stance: Be bigger than you really are.</p><p>Steal Momentum: Make a quick strike against a foe that moves within your reach and arrest their movement.</p><p>Steely Steed Stance: Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.</p><p>Striding Swings: Move up to 15 feet though hostile spaces.</p><p>Strike the Cracks Stance: Focus on weak spots to deal more critical hits that inflict more damage.</p><p>Stunning Assault: Stun your target with a successful attack.</p><p>Swift Stance: Increase your Speed by 5 feet.</p><p>Take Weapon: Snatch your foe’s weapon away when they miss you.</p><p>Throwing Stance: Give your weapon the Thrown property.</p><p>Throw Anything Stance: Give nearly any weapon the Thrown property.</p><p>Tidal Parry: Use a reaction when hit with an attack to possibly turn it into a miss.</p><p>Trample: Move and knock those in your path prone.</p><p>Trickshot: Perform an impressive trick with a ranged weapon attack.</p><p>Tsunami Dash: Flow past your enemies and deliver a strike against each ofthem.</p><p>Twist The Blade: Use a reaction to turn a roll of 18 or more into a critical hit.</p><p>Unbreakable: Defy death.</p><p>United We Stand: Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.</p><p>Unparalleled Under Heaven: Exhaust your exertion pool to transform all of your attacks into combat maneuvers.</p><p>Unsettling Injury: Make your target unable to cast spells or use combat maneuvers.</p><p>Unstoppable: Prevent yourself from being paralyzed, petrified, or stunned.</p><p>Unyielding: Heal yourself when reduced to 0 hit points.</p><p>Use The Pain: Get a free attack against a foe who scores a critical hit against you.</p><p>Victory Pose: Grant allies advantage on death saving throws when you score a critical hit.</p><p>Warding Wield: Increase your AC by 2 for one round.</p><p>Warning Strike: Stop a creature from moving away from you.</p><p>Wary Stance: Gain an expertise die on Insight checks and increase your passive Insight score.</p><p>Wheeling Charge: Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.</p><p>Whirlpool Strike: Attack all creatures adjacent to you and deal extra damage.</p><p>Whirlwind Strike: Attack all creatures adjacent to you.</p><p>Wild Capering: Move and gain a climb speed.</p><p>Wild Swing: Turn a miss with a Heavy weapon into an attack against a different target.</p><p>Wind Strike: Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.</p><p>World Shaking Strike: Create a massive shockwave by striking the ground with a Heavy weapon.</p><p>Wounded Animal Gambit: Pretend to die and then strike when an opponent makes themself vulnerable.</p><p>Wounding Strike: Cause ongoing damage to your target.</p><p>Zealous Stance: Gain expertise dice on attacks in exchange for granting expertise dice to your foes.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8232656, member: 1"] With a caveat. Draft version. Not edited. Will likely change. But this is the approximate shape that combat maneuvers are in. This is just an alphabetical list, nothing fancy. Agile Feint: Gain advantage against a nearby creature. Anticipate Spell: Attack an adjacent creature which tries to cast a spell. Any Weapon Stance: Focusing on your in depth training with certain weaponry gives you proficiency with all weapons. Armor Lock: Use an enemy’s armor against them, paralyzing them. Assisted Roll: Roll away from an opponent who misses you. Back To Back: Both you and an adjacent ally gain +2 AC. Battering Strike: Knock your opponent’s weapon flying. Become One: Assault an enemy in concert with your mount. Blinding Blow Stance: Attack in a shifting flow of deft strikes that make it easy to blind enemies. Blinding Strikes: Deprive your opponents of any ability to see, whether with their eyes or otherwise. Blind Instinct: Briefly see without the use of sight and use a reaction to chase down a fleeing enemy. Blindshot: Attack hidden targets without disadvantage. Blood Bond: Feed upon the anger of seeing an ally wounded to deal extra damage against their attacker. Bloody Roar: Unleash a powerful yell that injures and frightens your foes. Bodyguard: Take a hit for an ally and reduce the damage it inflicts on you. Bounding Strike: Jump at an enemy and use your ability check as your attack roll. Bowling Blitz: Strike an enemy with immense force, sending them careening into other foes. Branding Steel: Brand a foe to make it reticent to approach or attack you. Brave Shield: Make an attack while bracing with your shield to gain advantage on saving throws. Break Spell: Make a melee attack against an enemy casting a spell. Brotherhood Stance: Take the Help action whenever you hit with a melee weapon attack. Burning Embers of Faith: Use a reaction when you would be reduced to 0 hit points to heal yourself. Catch Your Breath: Pause to regain hit points. Cavalier Stance: Increase your mount’s AC. Charge: Move and make a melee attack. Challenge Foe: Provoke an enemy into focusing their assault on you and you alone. Cleaving Swing: Make an additional attack with a heavy weapon. Create An Opening: Respond to an opponent’s attack with a move that sets them up for a critical hit with your next strike. Countershot: Shoot a missile out of the air. Covering Fire: Protect an ally from opportunity attack. Crushing Blow: Paralyze your opponent with a heavy weapon. Dashing Razor: Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed. Dangerous Signature: Cut a symbol into your target in order to frighten it. Dangerous Strikes: Score critical hits on a roll of 19–20 for one round. Death Blow: Make an attack that critically hits and possibly even incapacitates your opponent. Deceptive Stance: Gain an expertise die on Deception and Sleight of Hand checks in combat. Deflect Strike: Reduce damage from an attack. Defy Magic: Make a spellcaster miss you with its spell attack. Devastating Charge: Barrel into enemies without fear of immediate reprisal, gaining an edge on attacks and stunning foes you hit. Devoted Assault: Ignoring other enemies allows you to strike one foe more accurately. Disarming Assault: Knock your enemy’s weapon or shield from their grasp. Disarming Counter: Your enemy drops their weapon when they miss you. Discerning Strike: Learn the health and defenses of opponents you damage. Dispelling Assault: Your attacks are critical hits on rolls of 19–20 and they end spells. Dispelling Charge: Dart up to an opponent casting a spell and strike them, possibly disrupting the magic. Distant Death: Unleash a lethal missile certain to hit and likely to inflict great pain. Distant Shot: Attack with accuracy as far as your weapon can fly. Dive For Cover: Use your reaction to take cover behind a creature or object when a ranged attack misses you. Doubleshot: Fire two missiles and do extra damage. Double Tackle: You and an ally knock a creature prone. Doubleteam: A nearby ally can push a creature as a bonus action. Doubletime: You and up to 3 allies can disengage and move their Speed. Douse: Dash a container of liquid over a nearby foe. Drive Back: Push your foe 10 feet on a hit. Dual Grapple: You and an ally restrain a creature. Expert Sidestep: Gain an AC bonus when you are hit. Expert Tumble: Increase your AC as long as you move at full Speed. Exploit Footing: Trip a creature which misses you. Explosive Step: After moving your Speed your next attack is more accurate and inflicts greater harm. Eye Slash: Blind your enemy with a well-aimed strike. Faith Within: Reroll a saving throw when charmed, frightened, poisoned, or stunned. Farshot Stance: Increase the range of your missiles. Feinting Strike: Use a Sleight of Hand check as your attack bonus. First Blood: React to danger with unnatural swiftness. Flowing Form: Make melee attacks against all enemies who miss you. Flowing Steps Stance: Ignore difficult terrain and be better able to resist being immobilized. Focused Edge: Turn your concentration into increased damage with your next weapon attack. Focus Foe: Hit an enemy and focus on defeating them, gaining advantage on your attacks against them as long as you concentrate. Follow-Up Topple: Attack a creature and ally has attacked to knock it prone. Force Hesitation: Trick a creature into not attacking. Furious Barrage: Make a frenetic series of attacks until one of your strikes misses. Gaze Of Conviction: Force a creature to attack you. Guarded Draw: Use a ranged weapon without disadvantage when adjacent to an enemy and make ranged opportunity attacks against those who move away from you. Gut Strike: Strike your enemy and cause fatigue. Hear The Wind: Concentrate on what you can hear to see what cannot be seen and deftly evade attacks. Heart Of The Sword: Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses. Heartseeker: Aim for and exploit a foe’s weak spot with a dangerous shot. Heavy Stance: Gain expertise die on Athletics checks and reduce difficult terrain. Heightened Concentration: Use a reaction to retain concentration when you would otherwise lose it. Heightened Reflexes: Gain additional reactions for this round. Holy Pyre Stance: Strike an opponent and briefly remove its defenses against fire. Horizon Shot: Use a ranged weapon to attack to shoot a creature from as far away as you can see. Howl At The Moon: Make a howl that fills you with a vigor that makes your attacks more dangerous. Hurl Ally: Throw a smaller ally at a creature within 20 feet. Imposing Glare: Frighten a nearby foe. Instant Strike: Quickly draw a melee weapon and attack a creature. Instinctive Counterattack: Use a reaction to make a melee attack. Iron Will: Get advantage to resist being charmed or frightened. Knockdown Assault: Knock your target prone when you hit with a melee attack. Lancer Strike: Deal extra damage and knock your target prone with a lance. Launched Strike: Leap from your mount to score a critical hit against an enemy. Leading Throw: Use your reaction to throw an enemy who misses you. Lean Into It: Knock your target prone when you hit with a melee attack. Leaping Strike: Move up to 40 feet and either push or knock your target prone. Legion Stance: An ally can attack a foe you hit with a critical hit. Look At Me!: Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely. Master of Tempered Iron: Deal extra damage to frightened opponents and those who utilize magic. Matching Steps: Move lockstep with a foe. Mercurial Striking Stance: Focus on making every hit with a natural weapon, unarmed strike, or Light weapon have a satisfying impact. Mighty Melee: Deal extra damage with a Heavy weapon. Mind Over Body: Reduce the damage you take. Mirror Shard Puzzle: Evade attacks and gather shards of the complex puzzle of battle that you can use to recover exertion or deal more damage. Missile Volley: Attack a group of creatures within 10 feet of a focal point. Mistaken Opportunity: Use a reaction to turn a strike that misses into an attack against a different opponent. Mounted Charge: Move your mount’s Speed and gain advantage on your first attack. Mugging Hit: Make a Sleight of Hand check against a creature you have hit. Off-Balancing Strikes: Knock your target off-balance, reducing its Speed and agility. Oncoming Storm: Unleash a flurry of attacks, including an extra strike when you connect with a hit. Painful Pickpocket. Use your reaction to make a Sleight of Hand check against a target which hits you. Parrying Counter: Increase your AC against one creature and gain a free attack if it misses you. Perceptive Stance: Enhance your perception. Perfect Edge Stance: Focus on making your strikes as devastating as possible, increasing how often you score a critical hit. Perplexing Flurry: Cause your enemy to suffer disadvantage while you focus all your attacks on them. Pickpocket: Use your reaction to make a Sleight of Hand check. Pilfer Object: Move next to an enemy about to use an item and take it from their hands. Practiced Roll: Move 20 feet without provoking opportunity attacks. Preternatural Strikes: Strike targets who normally require magic. Prey On The Weak: Use a reaction to rush up to a creature wounded by an ally to deliver a strike of your own. Primal Intercept: Attack a creature which grapples you. Prodigious Leap: Use a reaction and spur your mount to jump impossible distances. Purge Magic: Make a melee attack against an enemy casting a spell. Quickdraw: Use your reaction to draw a weapon and make a ranged attack when initiative is rolled. Rake: Do extra damage when making multiple attacks. Raking Strikes: On a hit, hit the target again with disadvantage. Rallying Cry: Use a reaction to inspire an ally to fight onward when they take a hit. Rapid Drink: Quickly consume or administer a potion. Rapid Strike: Make an additional attack against a creature you have hit. Reactive Knockdown: Trip your foe as an opportunity attack. Rearing Menace: Frighten nearby foes from atop your mount. Reassuring Pat: Encourage your mount and restore some of its hit points. Redirect: Redirect an attack to strike an adjacent creature. Reflect Attack: Use a reaction to turn an attacker’s strike back upon them. Retributive Blow: Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive. Ricochet: Ignore your target’s cover with a ranged attack. Ride Enemy: Jump onto a larger creature. Riding Leap: Increase the size of your mount’s jump. Rolling Strike: Move and make a melee attack. Sacrifice Mount: Make your mount the target of an attack. Saddled Blows: On a hit, make your target confused, prone, or slowed. Sharpened Awareness: Use a reaction when attacked to evade it by relying on your Perception, gaining an edge on your attacker with a successful dodge. Shield Wall: Adjacent allies with shields gain +2 AC. Shifting Currents: Respond to a missed attack by moving and striking with a quick weapon. Shoulder Check: Shove a creature 10 feet when it attacks an ally. Shrug It Off: Use your reaction to avoid being frightened, poisoned, or stunned. Simultaneous Slash: One concentrated attack replaces your normal strikes but denies any reprisal and ignores whatever defenses your opponent has. Speed Over Strength: Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Spell Shattering Strike: Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Spinning Parry: Use a reaction to evade an opponent’s attack and swap place with your attacker, stunning them. Spirited Whistle: As long as your mount can see you with but a whistle it rushes to your side. Springing Stance: Increase your jump distances. Spur Mount: Grant advantage to your mount’s ability checks and saving throws. Stand Tall Stance: Be bigger than you really are. Steal Momentum: Make a quick strike against a foe that moves within your reach and arrest their movement. Steely Steed Stance: Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Striding Swings: Move up to 15 feet though hostile spaces. Strike the Cracks Stance: Focus on weak spots to deal more critical hits that inflict more damage. Stunning Assault: Stun your target with a successful attack. Swift Stance: Increase your Speed by 5 feet. Take Weapon: Snatch your foe’s weapon away when they miss you. Throwing Stance: Give your weapon the Thrown property. Throw Anything Stance: Give nearly any weapon the Thrown property. Tidal Parry: Use a reaction when hit with an attack to possibly turn it into a miss. Trample: Move and knock those in your path prone. Trickshot: Perform an impressive trick with a ranged weapon attack. Tsunami Dash: Flow past your enemies and deliver a strike against each ofthem. Twist The Blade: Use a reaction to turn a roll of 18 or more into a critical hit. Unbreakable: Defy death. United We Stand: Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Unparalleled Under Heaven: Exhaust your exertion pool to transform all of your attacks into combat maneuvers. Unsettling Injury: Make your target unable to cast spells or use combat maneuvers. Unstoppable: Prevent yourself from being paralyzed, petrified, or stunned. Unyielding: Heal yourself when reduced to 0 hit points. Use The Pain: Get a free attack against a foe who scores a critical hit against you. Victory Pose: Grant allies advantage on death saving throws when you score a critical hit. Warding Wield: Increase your AC by 2 for one round. Warning Strike: Stop a creature from moving away from you. Wary Stance: Gain an expertise die on Insight checks and increase your passive Insight score. Wheeling Charge: Caper about an enemy and rain down attacks from atop your mount, circling back with every strike. Whirlpool Strike: Attack all creatures adjacent to you and deal extra damage. Whirlwind Strike: Attack all creatures adjacent to you. Wild Capering: Move and gain a climb speed. Wild Swing: Turn a miss with a Heavy weapon into an attack against a different target. Wind Strike: Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach. World Shaking Strike: Create a massive shockwave by striking the ground with a Heavy weapon. Wounded Animal Gambit: Pretend to die and then strike when an opponent makes themself vulnerable. Wounding Strike: Cause ongoing damage to your target. Zealous Stance: Gain expertise dice on attacks in exchange for granting expertise dice to your foes. [/QUOTE]
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