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A gathering of Martial Controllers - what do you think
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<blockquote data-quote="Garthanos" data-source="post: 7045836" data-attributes="member: 82504"><p>Found Elsewhere in the Wilds</p><p></p><p>"I have proposed a Martial Controller which is based on the following concept(s):</p><p>1. [ ] Trap-Setter</p><p>2. [ ] Grenade Tosser</p><p>3. [ ] Exotic Weapon Master</p><p>4. [ ] Trick-Shot Master</p><p>5. [ ] Grappler / Tripper / Brawler</p><p>6. [ ] Melee Multiattacker</p><p>7. [ ] Faster-than-Human Movement</p><p>8. [ ] Non-Magical Emotional Manipulation</p><p>9. [ ] Minion Master</p><p></p><p>My idea does not provide a viable replacement for a Wizard as the party's Controller for the following reasons:</p><p>1. [ ] Powers require too much set up time to use in a newly entered area.</p><p>2. [ ] Powers rely on expendable (and potentially expensive) items that can run out.</p><p>3. [ ] Powers rely on items (or moves) that can be used by anyone in the manner described, even a child.</p><p>4. [ ] Powers rely on equipment which cannot be used in extremely common adventuring environments.</p><p>5. [ ] Powers rely on severe suspension of disbelief about monster / NPC behavior.</p><p>6. [ ] Concept is a one-trick wonder that does not lend itself to 30 levels of powers.</p><p>7. [ ] Concept, in the abstract, belongs better in one of the other three roles.</p><p>8. [ ] Concept's specific core mechanics are better associated with another role.</p><p>9. [ ] Concept relies on a core mechanic that, fundamentally, is not battlefield control.</p><p>10. [ ] Concept does not effectively provide battlefield control against multiple opponents.</p><p>11. [ ] Concept cannot control enemies before they reach the party.</p><p>12. [ ] Concept may be required to put itself in harm's way too much, leading </p><p></p><p>Additionally, your concept has the following stylistic issues:</p><p>1. [ ] Powers are prone to absurd, game-breaking results.</p><p>2. [ ] Powers violate physics and common sense (even at Heroic tier).</p><p>3. [ ] Powers rely on extremely specific gear and constrain flexibility in equipping the character.</p><p>4. [ ] Powers rely on items that are magical in origin, diluting the Martial flavor.</p><p>5. [ ] Concept requires a technology level that makes it unsuited for many games.</p><p>6. [ ] Concept is "gimmicky" in execution and is too specific to offer versatility in PC creation.</p><p>7. [ ] Reliance on minions may make the class take up an unfair amount of time at the table by making it a "party of one."</p><p></p><p></p><p>Some of the above are nonsense of course...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7045836, member: 82504"] Found Elsewhere in the Wilds "I have proposed a Martial Controller which is based on the following concept(s): 1. [ ] Trap-Setter 2. [ ] Grenade Tosser 3. [ ] Exotic Weapon Master 4. [ ] Trick-Shot Master 5. [ ] Grappler / Tripper / Brawler 6. [ ] Melee Multiattacker 7. [ ] Faster-than-Human Movement 8. [ ] Non-Magical Emotional Manipulation 9. [ ] Minion Master My idea does not provide a viable replacement for a Wizard as the party's Controller for the following reasons: 1. [ ] Powers require too much set up time to use in a newly entered area. 2. [ ] Powers rely on expendable (and potentially expensive) items that can run out. 3. [ ] Powers rely on items (or moves) that can be used by anyone in the manner described, even a child. 4. [ ] Powers rely on equipment which cannot be used in extremely common adventuring environments. 5. [ ] Powers rely on severe suspension of disbelief about monster / NPC behavior. 6. [ ] Concept is a one-trick wonder that does not lend itself to 30 levels of powers. 7. [ ] Concept, in the abstract, belongs better in one of the other three roles. 8. [ ] Concept's specific core mechanics are better associated with another role. 9. [ ] Concept relies on a core mechanic that, fundamentally, is not battlefield control. 10. [ ] Concept does not effectively provide battlefield control against multiple opponents. 11. [ ] Concept cannot control enemies before they reach the party. 12. [ ] Concept may be required to put itself in harm's way too much, leading Additionally, your concept has the following stylistic issues: 1. [ ] Powers are prone to absurd, game-breaking results. 2. [ ] Powers violate physics and common sense (even at Heroic tier). 3. [ ] Powers rely on extremely specific gear and constrain flexibility in equipping the character. 4. [ ] Powers rely on items that are magical in origin, diluting the Martial flavor. 5. [ ] Concept requires a technology level that makes it unsuited for many games. 6. [ ] Concept is "gimmicky" in execution and is too specific to offer versatility in PC creation. 7. [ ] Reliance on minions may make the class take up an unfair amount of time at the table by making it a "party of one." Some of the above are nonsense of course... [/QUOTE]
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