Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
A gathering of Martial Controllers - what do you think
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7047264" data-attributes="member: 82106"><p>Yeah, well, when I start to think about what makes a game simple and straightforward and leads to quick and satisfying play, then I think that its probably just as well to KISS and use encounter/daily powers, or at least ones with a resource cost. My initial design was that an 'encounter' power could be used once at no cost, and if you really wanted to use it again, then it would cost a point. Basically you can't SPAM, but you can repeat an especially effective tactic if its really critical to do so. This could represent slightly different variations of a "you can only pull this off once" trick, or just burning yourself out on one that is exhausting.</p><p></p><p>My basic idea was to replace daily with powers that simply ALWAYS require expenditure of a point, so they would only come up rarely (I had initially thought that 8 points would be a good starting number, but that's easy to tweak, remembering that they also serve as HS and AP). </p><p></p><p>Now, we subsequently thought about 'augments', so that might change the definition of 'power' slightly (IE a single power might have 0, 1, and 2 point variations for example). If I followed my existing design here, then an encounter augment would be 0 points the first time, and 1 point subsequently. Maybe Daily powers would be one point and then 2 subsequently? Or you just only get one shot. Its all tweakable. The exact costs could simply vary depending on the power, maybe some are just extraordinary and always cost 1 or 2 points. </p><p></p><p>This can all be combined with the idea of a practice/ritual that you use to prep from your larger list of powers every day, and that you can use to invoke some sort of 'utility version' of the power OO combat, or when the power isn't prepped, something like that. </p><p></p><p>This sort of a design seems like it would work well with a bunch of your martial controller concepts, like the bomb thrower/trap master pretty well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7047264, member: 82106"] Yeah, well, when I start to think about what makes a game simple and straightforward and leads to quick and satisfying play, then I think that its probably just as well to KISS and use encounter/daily powers, or at least ones with a resource cost. My initial design was that an 'encounter' power could be used once at no cost, and if you really wanted to use it again, then it would cost a point. Basically you can't SPAM, but you can repeat an especially effective tactic if its really critical to do so. This could represent slightly different variations of a "you can only pull this off once" trick, or just burning yourself out on one that is exhausting. My basic idea was to replace daily with powers that simply ALWAYS require expenditure of a point, so they would only come up rarely (I had initially thought that 8 points would be a good starting number, but that's easy to tweak, remembering that they also serve as HS and AP). Now, we subsequently thought about 'augments', so that might change the definition of 'power' slightly (IE a single power might have 0, 1, and 2 point variations for example). If I followed my existing design here, then an encounter augment would be 0 points the first time, and 1 point subsequently. Maybe Daily powers would be one point and then 2 subsequently? Or you just only get one shot. Its all tweakable. The exact costs could simply vary depending on the power, maybe some are just extraordinary and always cost 1 or 2 points. This can all be combined with the idea of a practice/ritual that you use to prep from your larger list of powers every day, and that you can use to invoke some sort of 'utility version' of the power OO combat, or when the power isn't prepped, something like that. This sort of a design seems like it would work well with a bunch of your martial controller concepts, like the bomb thrower/trap master pretty well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
A gathering of Martial Controllers - what do you think
Top