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A gelatinous Cube and a 10-feet corridor ...
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<blockquote data-quote="Nickolaidas" data-source="post: 7521490" data-attributes="member: 6803584"><p>So, I'm DMing a custom adventure I made and there's this situation in a dungeon ...</p><p></p><p>a 10-feet wide and say, 50 feet long corridor has a gelatinous cube in the middle. Like this:</p><p></p><p>XX</p><p>XX</p><p>XX</p><p>XX</p><p>GG</p><p>GG</p><p>XX</p><p>XX</p><p>XX</p><p>XX</p><p></p><p>X=empty corridor square</p><p>G=Gelatinous Cube</p><p></p><p>The PCs are walking down the corridor and they fail their Perception Checks to notice the Cube. Or - you know what? They spot it. They're aware, and not surprised. A Fighter, a Cleric, a Wizard, and a Rogue. So the 'map' is now like this:</p><p></p><p>WR</p><p>FC</p><p>XX</p><p>XX</p><p>GG</p><p>GG</p><p>XX</p><p>XX</p><p>XX</p><p></p><p>W=Wizard, R=Rogue, F=Fighter, and C=Cleric.</p><p></p><p>Now, let's assume that for the next couple of rounds, the party peppers the Cube with arrows and do some damage, but the cube walks up to them.</p><p></p><p>WR</p><p>FC</p><p>GG</p><p>GG</p><p>XX</p><p>XX</p><p>XX</p><p>XX</p><p>XX</p><p></p><p>Now, in the next round, the cube walks to the space of the Fighter and the Cleric and automatically uses its Engulf Ability on both of them at the same time (or can it only use on one of them - it's a 10x10ft Cube and by walking 5 ft forward walks inside both characters' area … am I wrong in this?). But the first character - the Fighter - saves successfully. However, the Monster Manual reads (in the Engulf Ability of the Gelatinous Cube): </p><p>"On a successful save, the creature can choose to be pushed 5 feet back, or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw".</p><p></p><p>However, in the above case, the fighter hasn't got anywhere to go - behind him is the wizard, and if I recall correctly, a creature cannot end its turn on another creature's space. The fighter also cannot go to the side because to the left is a wall, and to the right is the Cleric.</p><p></p><p>So does that mean that the Fighter automatically fails the save and is pulled inside the Cube? As well as the Cleric?</p><p></p><p>Or are both the Wizard and the Rogue 'automatically' moved 5 ft backwards (as long as there's room in the corridor) in order for the Figther and the Cleric to go to the 5ft space the Wizard and Rogue were just standing once they succeed in their saves?</p><p></p><p>Please, enlighten me folks!</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 7521490, member: 6803584"] So, I'm DMing a custom adventure I made and there's this situation in a dungeon ... a 10-feet wide and say, 50 feet long corridor has a gelatinous cube in the middle. Like this: XX XX XX XX GG GG XX XX XX XX X=empty corridor square G=Gelatinous Cube The PCs are walking down the corridor and they fail their Perception Checks to notice the Cube. Or - you know what? They spot it. They're aware, and not surprised. A Fighter, a Cleric, a Wizard, and a Rogue. So the 'map' is now like this: WR FC XX XX GG GG XX XX XX W=Wizard, R=Rogue, F=Fighter, and C=Cleric. Now, let's assume that for the next couple of rounds, the party peppers the Cube with arrows and do some damage, but the cube walks up to them. WR FC GG GG XX XX XX XX XX Now, in the next round, the cube walks to the space of the Fighter and the Cleric and automatically uses its Engulf Ability on both of them at the same time (or can it only use on one of them - it's a 10x10ft Cube and by walking 5 ft forward walks inside both characters' area … am I wrong in this?). But the first character - the Fighter - saves successfully. However, the Monster Manual reads (in the Engulf Ability of the Gelatinous Cube): "On a successful save, the creature can choose to be pushed 5 feet back, or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw". However, in the above case, the fighter hasn't got anywhere to go - behind him is the wizard, and if I recall correctly, a creature cannot end its turn on another creature's space. The fighter also cannot go to the side because to the left is a wall, and to the right is the Cleric. So does that mean that the Fighter automatically fails the save and is pulled inside the Cube? As well as the Cleric? Or are both the Wizard and the Rogue 'automatically' moved 5 ft backwards (as long as there's room in the corridor) in order for the Figther and the Cleric to go to the 5ft space the Wizard and Rogue were just standing once they succeed in their saves? Please, enlighten me folks! [/QUOTE]
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