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A gelatinous Cube and a 10-feet corridor ...
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<blockquote data-quote="Dessert Nomad" data-source="post: 7521940" data-attributes="member: 6976536"><p>Actually, you'd be 'punishing' the PCs for making the tactical decision to cluster tightly in a hallway when there's an acidic cube bearing down on them instead of leaving room to escape when gets close. They can still 'stick together' in the general sense of working together without forming a block that leaves the front people with bad options. Getting 'punished' for how you decide to move and fight during combat is kind of the point of the tactical part of the game, there's a reason having everyone clustered up is called 'fireball formation'. </p><p></p><p>Again, I don't understand why you'd set up a fight in a confined space using a formal map if you don't enjoy the tactical game and consider consequences for positioning to be a bad connotation of 'punishment'. It's less work and avoids you 'punishing' the players if you just use TOTM instead of a grid/hex setup. </p><p></p><p></p><p></p><p>The fighter can choose whether to be pushed back or not, and chooses the destination. I think it's perfectly reasonable to say that someone is willingly moving to a square if they get to choose whether to move and where to end up. If the cube was the one deciding where to push him, it would choose the 'stay in place and be engulfed' option. If the fighter was facing an Orc who took a 'shove' action to push him five feet, would you allow the Orc to choose to push him on the Wizard's square?</p><p></p><p></p><p></p><p>I was really confused by this and the picture until I realized my mistake. And it's been five years since I watched Clarkson in anything so I have no idea why his name popped up, Top Gear was my ex's show!</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7521940, member: 6976536"] Actually, you'd be 'punishing' the PCs for making the tactical decision to cluster tightly in a hallway when there's an acidic cube bearing down on them instead of leaving room to escape when gets close. They can still 'stick together' in the general sense of working together without forming a block that leaves the front people with bad options. Getting 'punished' for how you decide to move and fight during combat is kind of the point of the tactical part of the game, there's a reason having everyone clustered up is called 'fireball formation'. Again, I don't understand why you'd set up a fight in a confined space using a formal map if you don't enjoy the tactical game and consider consequences for positioning to be a bad connotation of 'punishment'. It's less work and avoids you 'punishing' the players if you just use TOTM instead of a grid/hex setup. The fighter can choose whether to be pushed back or not, and chooses the destination. I think it's perfectly reasonable to say that someone is willingly moving to a square if they get to choose whether to move and where to end up. If the cube was the one deciding where to push him, it would choose the 'stay in place and be engulfed' option. If the fighter was facing an Orc who took a 'shove' action to push him five feet, would you allow the Orc to choose to push him on the Wizard's square? I was really confused by this and the picture until I realized my mistake. And it's been five years since I watched Clarkson in anything so I have no idea why his name popped up, Top Gear was my ex's show! [/QUOTE]
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