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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7557862" data-attributes="member: 42582"><p>I have never played a game with a mechanic of the sort you describe. As you describe it it seems a little weak as a mechanic, becuase it appears not to connect the action either to the character or the situation; but perhaps there was more to it than your brief sketch has set out.</p><p></p><p>The GMing technique that is mentioned in the OP is not <em>GM as final arbiter</em>. It is <em>GM as initial and sole arbiter</em>. Those two things are very different.</p><p></p><p>But it does raise the possibility of (i) not characterising one's techniques by reference to their approximation of real life, and (ii) if the desire <em>is</em> to approximate real life, look for other systems that might do that.</p><p></p><p>I agree that some GM-driven play does seem to be motivated at least in part by a fear of what will happen to the setting, and the shared fiction more generally, if the players are allowed to exercise significant influence over it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7557862, member: 42582"] I have never played a game with a mechanic of the sort you describe. As you describe it it seems a little weak as a mechanic, becuase it appears not to connect the action either to the character or the situation; but perhaps there was more to it than your brief sketch has set out. The GMing technique that is mentioned in the OP is not [I]GM as final arbiter[/I]. It is [I]GM as initial and sole arbiter[/I]. Those two things are very different. But it does raise the possibility of (i) not characterising one's techniques by reference to their approximation of real life, and (ii) if the desire [I]is[/I] to approximate real life, look for other systems that might do that. I agree that some GM-driven play does seem to be motivated at least in part by a fear of what will happen to the setting, and the shared fiction more generally, if the players are allowed to exercise significant influence over it. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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