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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7558985" data-attributes="member: 85555"><p>It is fine that Pemerton has this preference. I think if he likes that, he should continue to game that way and post about it. My issue in this thread is the way our style is being characterized, and the way their style if being presented as an almost more enlightened approach to gaming. I also should say, this isn't just about exploration. I've said over and over, my games are drama and sandbox they are living adventures that largely are character driven. In my present wuxia campaign, I do create a JIanghu, a martial world to explore, but there are people in it with goals, and the players have goals and these things constantly intersect, clash and lead to drama. But I still tun things in the traditional way. It is a method that works well for me. I get some people want to do things like set stakes. That is fine. My interest is in immersive play. I do realize, based on previous posts and interactions I've with Pemerton and others, there are some big disagreements on what immersion means. But I can tell you, the way I play is so I can experience the immersion I want in a game. And it leads to a lot of fun evenings for me. So it is just incredibly frustrating to be told, over and over, that our style is either some how broken (mother may I), or not really what we think it is, or that we secretly want some other approach. Like I've said countless times, I am not very rigid about how I run a game. I adapt to my group, I try out different things. And one of the reasons I avoid discussions like this is the longer I participate the more I find my self being forced to stake positions for the sake of building an argument, and I think it leads away from regular table play. I don't even think this conversation is at all about table play. It is about people winning a style argument and controlling the dialogue about gaming. I don't honestly believe anything good has come from this or the other thread. There hasn't been any increased understanding of peoples styles. It has just seen an increase in hostility and divisive rhetoric. And it is all to serve the interests of promoting one play style over another.</p><p></p><p>Edit: And just to be clear Innerdude, I am not directing this post at you. I don't think I had any trouble interacting with you in that thread. You had your position, but you were still open to what I was saying and there was a legitimate give and take. But this thread, was started as an attack on one of my posts in that thread. And it the OP of this thread is a level of navel gazing I didn't think was possible in the hobby.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7558985, member: 85555"] It is fine that Pemerton has this preference. I think if he likes that, he should continue to game that way and post about it. My issue in this thread is the way our style is being characterized, and the way their style if being presented as an almost more enlightened approach to gaming. I also should say, this isn't just about exploration. I've said over and over, my games are drama and sandbox they are living adventures that largely are character driven. In my present wuxia campaign, I do create a JIanghu, a martial world to explore, but there are people in it with goals, and the players have goals and these things constantly intersect, clash and lead to drama. But I still tun things in the traditional way. It is a method that works well for me. I get some people want to do things like set stakes. That is fine. My interest is in immersive play. I do realize, based on previous posts and interactions I've with Pemerton and others, there are some big disagreements on what immersion means. But I can tell you, the way I play is so I can experience the immersion I want in a game. And it leads to a lot of fun evenings for me. So it is just incredibly frustrating to be told, over and over, that our style is either some how broken (mother may I), or not really what we think it is, or that we secretly want some other approach. Like I've said countless times, I am not very rigid about how I run a game. I adapt to my group, I try out different things. And one of the reasons I avoid discussions like this is the longer I participate the more I find my self being forced to stake positions for the sake of building an argument, and I think it leads away from regular table play. I don't even think this conversation is at all about table play. It is about people winning a style argument and controlling the dialogue about gaming. I don't honestly believe anything good has come from this or the other thread. There hasn't been any increased understanding of peoples styles. It has just seen an increase in hostility and divisive rhetoric. And it is all to serve the interests of promoting one play style over another. Edit: And just to be clear Innerdude, I am not directing this post at you. I don't think I had any trouble interacting with you in that thread. You had your position, but you were still open to what I was saying and there was a legitimate give and take. But this thread, was started as an attack on one of my posts in that thread. And it the OP of this thread is a level of navel gazing I didn't think was possible in the hobby. [/QUOTE]
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