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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7564756" data-attributes="member: 85555"><p>I just want to take this one in isolation. I don't know why you keep banging this drum. But I have no issue with other methods of reaching these conclusions. My purpose in this thread was never to attack alternatives to the GM deciding. I've told you, if you have a great way of handling it, by all means engage it and share it. My problem with your approach is not your play style, it is how you advocate for your play style by dismissing other approaches and even attempting to humiliate other posters. You will hone in on something I say, like "this is no more mother may I than real life" and build a hug argument that doesn't even really address the point I was making. This post is exactly the kind of thing I am talking about. I don't know why you think this kind of antagonism is useful or even relevant. I am in no way presenting myself as an expert on Burning Wheel or PbtA. With Traveller I already mentioned, I have played it, but I haven't run it, so I am not in a position to comment on the GM tools in the system (I just know I liked how character creation worked and I really had fun whenever I played it). But you seem to want to make me look like I am a gaming bumpkin. But in terms of other tools, I have pointed to them. I mentioned encounter and event tables. I think you can also use deeper tables that plant seeds for various developments. These are all entirely fine And they can contribute to building a plausible experience. But keep in mind this whole thread was started because you felt that the example I raised was evidence of a style steeped in mother-may-I-play. I have been defending against that claim. If I defended too strongly in moments, and suggested your style of play can't be believable, that wasn't my intention. Sometimes we get boxed into positions in these discussions. I was just trying to explain why I think the GM making the determination can be highly plausible, fun, and not mother may I. </p><p></p><p></p><p></p><p>I have plenty of curiosity. But we obviously have different tastes. Some of the games you have mentioned I've looked into or even played, but they just haven't connected with me. Doesn't mean they are bad. There are different games that I enjoy though. I loved Hillfolk. I found it very immersive. I really love a lot of the Cubicle 7 Games (particularly the Doctor Who system). I like Numenera (though haven't had nearly enough opportunities to play it). But I do mainly come from a point of view that is more in the OSR. So obviously our tastes, what we read regularly, what we run, are going to be different. </p><p></p><p>If you want a real conversation, I am happy to have one with you. You are a smart guy, you obviously know how to make an argument. But I am not going to have a conversation with you, where you just crap all over someone else's taste and call it superior design. Especially when you keep making posts like this or like the OP (which I objected to when you proposed it, and when you posted it). I don't know if I made this clear or not, but I really didn't appreciate having you highlight one post I made to start a thread (it felt like you were trying to get a whole forum to disagree with me).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7564756, member: 85555"] I just want to take this one in isolation. I don't know why you keep banging this drum. But I have no issue with other methods of reaching these conclusions. My purpose in this thread was never to attack alternatives to the GM deciding. I've told you, if you have a great way of handling it, by all means engage it and share it. My problem with your approach is not your play style, it is how you advocate for your play style by dismissing other approaches and even attempting to humiliate other posters. You will hone in on something I say, like "this is no more mother may I than real life" and build a hug argument that doesn't even really address the point I was making. This post is exactly the kind of thing I am talking about. I don't know why you think this kind of antagonism is useful or even relevant. I am in no way presenting myself as an expert on Burning Wheel or PbtA. With Traveller I already mentioned, I have played it, but I haven't run it, so I am not in a position to comment on the GM tools in the system (I just know I liked how character creation worked and I really had fun whenever I played it). But you seem to want to make me look like I am a gaming bumpkin. But in terms of other tools, I have pointed to them. I mentioned encounter and event tables. I think you can also use deeper tables that plant seeds for various developments. These are all entirely fine And they can contribute to building a plausible experience. But keep in mind this whole thread was started because you felt that the example I raised was evidence of a style steeped in mother-may-I-play. I have been defending against that claim. If I defended too strongly in moments, and suggested your style of play can't be believable, that wasn't my intention. Sometimes we get boxed into positions in these discussions. I was just trying to explain why I think the GM making the determination can be highly plausible, fun, and not mother may I. I have plenty of curiosity. But we obviously have different tastes. Some of the games you have mentioned I've looked into or even played, but they just haven't connected with me. Doesn't mean they are bad. There are different games that I enjoy though. I loved Hillfolk. I found it very immersive. I really love a lot of the Cubicle 7 Games (particularly the Doctor Who system). I like Numenera (though haven't had nearly enough opportunities to play it). But I do mainly come from a point of view that is more in the OSR. So obviously our tastes, what we read regularly, what we run, are going to be different. If you want a real conversation, I am happy to have one with you. You are a smart guy, you obviously know how to make an argument. But I am not going to have a conversation with you, where you just crap all over someone else's taste and call it superior design. Especially when you keep making posts like this or like the OP (which I objected to when you proposed it, and when you posted it). I don't know if I made this clear or not, but I really didn't appreciate having you highlight one post I made to start a thread (it felt like you were trying to get a whole forum to disagree with me). [/QUOTE]
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