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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7564768" data-attributes="member: 42582"><p>Apropos of this, I just posted <a href="http://www.enworld.org/forum/showthread.php?657198-Classic-Traveller-played-a-session-today" target="_blank">an actual play report</a> of today's Traveller session.</p><p></p><p>Random table results that generated a need for interpretation included an encounter with a group of rowdies (religious zealots burning down an antiquities shop), an encounter with a group of fugitives (a group of people trying to escape from their local religious dictatorship to learn the *truth* about psionics), and a government official as a patron (a government official wanting to hire the PCs to use their surveillance satellite capabilities to gather intelligence about "pathfinder' forces in a neighbouring, enemy countery). There was also the need to decide exactly what followed from various reaction rolls, and to decide what the consequence was for a failed roll to escape conviction at trial (in that latter case, banishment).</p><p></p><p>In each of these instances plausibility, in the form of consistency with established fiction and with expectations around the table driven by genre and by the game's implied backstory (which eg has very primitive IT, due to its 1970s authorship, compared to what we are used to in our non sci-fi real world) is obviously important. So is game play - hence the conviction at trial did not result in (say) immediate execution.</p><p></p><p>This same session also saw multiple attempts to do things analogous to finding sect members in a teahouse - looking for dealers in old artefacts, trying to gather intelligence from government officials, etc - and in those cases I set a DC where the rules don't specify one and called for appropriate throws.</p><p></p><p>I see all this as pretty standard stuff in any sort of "intent and task" and "fail forward" approach to resolution. (Which I think Classic Traveller is absolutely fine with.) It's why I take objection to casual equations of <em>GM judgement</em> with <em>GM decides outcome</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7564768, member: 42582"] Apropos of this, I just posted [url=http://www.enworld.org/forum/showthread.php?657198-Classic-Traveller-played-a-session-today]an actual play report[/url] of today's Traveller session. Random table results that generated a need for interpretation included an encounter with a group of rowdies (religious zealots burning down an antiquities shop), an encounter with a group of fugitives (a group of people trying to escape from their local religious dictatorship to learn the *truth* about psionics), and a government official as a patron (a government official wanting to hire the PCs to use their surveillance satellite capabilities to gather intelligence about "pathfinder' forces in a neighbouring, enemy countery). There was also the need to decide exactly what followed from various reaction rolls, and to decide what the consequence was for a failed roll to escape conviction at trial (in that latter case, banishment). In each of these instances plausibility, in the form of consistency with established fiction and with expectations around the table driven by genre and by the game's implied backstory (which eg has very primitive IT, due to its 1970s authorship, compared to what we are used to in our non sci-fi real world) is obviously important. So is game play - hence the conviction at trial did not result in (say) immediate execution. This same session also saw multiple attempts to do things analogous to finding sect members in a teahouse - looking for dealers in old artefacts, trying to gather intelligence from government officials, etc - and in those cases I set a DC where the rules don't specify one and called for appropriate throws. I see all this as pretty standard stuff in any sort of "intent and task" and "fail forward" approach to resolution. (Which I think Classic Traveller is absolutely fine with.) It's why I take objection to casual equations of [I]GM judgement[/I] with [I]GM decides outcome[/I]. [/QUOTE]
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