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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7564929" data-attributes="member: 82106"><p>Fair enough, and I don't think there's anything wrong with asking the question "what might happen here?" or "what might be the consequences of this action?" I mean, at some level those are questions that HAVE to be asked. Again, there's a need for coherency, so at least some sort of plausibility is implicit in that. </p><p></p><p>I do rebel against this notion, which is pretty commonly brought up here, that somehow GM's are "just figuring out what would really happen" or that they "must simply follow the consequences" with the idea there is even any way to determine that which is not 99% simply what they want to see happen next (for whatever reason, fun presumably). I'd say that this stance is not based on 'physics' (of any kind particularly) either. It seems to be based on, actually I don't know what. It claims literally that there is some 'natural progression' of a given 'world state' that can be 'worked out', at least in some degree.</p><p></p><p>Honestly, I'm not sure where you fall in this, and I'm not that interested in lambasting or jousting with anyone over these sorts of things. We all have various notions, and if we have fun playing based on them who really cares, right? I have just felt a bunch of heat for pointing out this "but he's not wearing any clothes!" thing (in a few threads, this one, and the parent thread probably, maybe a couple others over the past few years).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7564929, member: 82106"] Fair enough, and I don't think there's anything wrong with asking the question "what might happen here?" or "what might be the consequences of this action?" I mean, at some level those are questions that HAVE to be asked. Again, there's a need for coherency, so at least some sort of plausibility is implicit in that. I do rebel against this notion, which is pretty commonly brought up here, that somehow GM's are "just figuring out what would really happen" or that they "must simply follow the consequences" with the idea there is even any way to determine that which is not 99% simply what they want to see happen next (for whatever reason, fun presumably). I'd say that this stance is not based on 'physics' (of any kind particularly) either. It seems to be based on, actually I don't know what. It claims literally that there is some 'natural progression' of a given 'world state' that can be 'worked out', at least in some degree. Honestly, I'm not sure where you fall in this, and I'm not that interested in lambasting or jousting with anyone over these sorts of things. We all have various notions, and if we have fun playing based on them who really cares, right? I have just felt a bunch of heat for pointing out this "but he's not wearing any clothes!" thing (in a few threads, this one, and the parent thread probably, maybe a couple others over the past few years). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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