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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Imaculata" data-source="post: 7565131" data-attributes="member: 6801286"><p>Frankly, I prefer to determine as many outcomes as I can without rolling dice, unless the outcome is uncertain. So while I 'could' determine randomly if a particular faction is at a specific location, as a DM I know if it is likely for the faction to be there. Just like I know if there are wandering monsters about. I could roll randomly to decide if the players encounter monsters, but my preference goes to simply deciding it myself, rather than the dice deciding it. I don't think either option is more or less realistic than the other.</p><p></p><p>What is far more important to me when determining the outcome, is the current <strong>pacing</strong> of the game, the <strong>narrative</strong> consequences, what seems <strong>sensible/realistic</strong> and <strong>consistent</strong> with the facts, and the <strong>fun</strong> factor. For example, if I feel that the players are taking too long to find the sect, and if I feel they may be looking in the wrong place, I could decide to have them stumble upon a clue, or the sect itself, wherever location they may happen to be going to. If on the other hand I have other plot points for them, I may make it more difficult for them to find the sect. Likewise, I won't serve up yet another battle with random monsters, just because a random dice roll said so. If the players are just recovering from a big fight, I can perfectly decide for myself what the likelyhood of another monster patrol showing up is going to be.</p><p></p><p>I do however use random dice rolls when determining what the players encounter while exploring. But I always give myself the freedom to ignore the outcome, if it doesn't seem fitting.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7565131, member: 6801286"] Frankly, I prefer to determine as many outcomes as I can without rolling dice, unless the outcome is uncertain. So while I 'could' determine randomly if a particular faction is at a specific location, as a DM I know if it is likely for the faction to be there. Just like I know if there are wandering monsters about. I could roll randomly to decide if the players encounter monsters, but my preference goes to simply deciding it myself, rather than the dice deciding it. I don't think either option is more or less realistic than the other. What is far more important to me when determining the outcome, is the current [B]pacing[/B] of the game, the [B]narrative[/B] consequences, what seems [B]sensible/realistic[/B] and [B]consistent[/B] with the facts, and the [B]fun[/B] factor. For example, if I feel that the players are taking too long to find the sect, and if I feel they may be looking in the wrong place, I could decide to have them stumble upon a clue, or the sect itself, wherever location they may happen to be going to. If on the other hand I have other plot points for them, I may make it more difficult for them to find the sect. Likewise, I won't serve up yet another battle with random monsters, just because a random dice roll said so. If the players are just recovering from a big fight, I can perfectly decide for myself what the likelyhood of another monster patrol showing up is going to be. I do however use random dice rolls when determining what the players encounter while exploring. But I always give myself the freedom to ignore the outcome, if it doesn't seem fitting. [/QUOTE]
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