Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7568112" data-attributes="member: 82106"><p>'say yes' is what the GM does when the characters are basically 'crossing the street', they're doing something where there's no essential dramatic element. This would be appropriate in a situation where, say, the PCs come to a locked door and there isn't really another way to go. Of course they're going to go through. In classic D&D the game envisaged nothing but to keep rolling and expending resources until something worked. In more story centered types of game the technique is just to say yes. Obviously 'or roll the dice' is also an option, for when there could be different results (IE different resource expenditure, or different fictional positioning as a result of how, or if, the door was opened). </p><p> [MENTION=6688277]Sadras[/MENTION]' example, IMHO, is intended to illustrate a situation where 'say yes' cannot possibly work. I'm not sure this is strictly the case, but in any event 'say yes' is not meant to convey that whatever plan the players come up with MUST succeed or be allowed. This is not how 'say yes' works! If the whole point of the adventure is to solve the riddle, then either its a player challenge (in which case 'say yes' and 'roll the dice' are both incoherent with the type of play) OR its a character challenge, in which case it would be pointless to just 'say yes' as soon as the players suggest a solution, the premise being that the correct solution must be arrived at via some process (going to the right location to get the right clues, passing certain checks, etc.).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7568112, member: 82106"] 'say yes' is what the GM does when the characters are basically 'crossing the street', they're doing something where there's no essential dramatic element. This would be appropriate in a situation where, say, the PCs come to a locked door and there isn't really another way to go. Of course they're going to go through. In classic D&D the game envisaged nothing but to keep rolling and expending resources until something worked. In more story centered types of game the technique is just to say yes. Obviously 'or roll the dice' is also an option, for when there could be different results (IE different resource expenditure, or different fictional positioning as a result of how, or if, the door was opened). [MENTION=6688277]Sadras[/MENTION]' example, IMHO, is intended to illustrate a situation where 'say yes' cannot possibly work. I'm not sure this is strictly the case, but in any event 'say yes' is not meant to convey that whatever plan the players come up with MUST succeed or be allowed. This is not how 'say yes' works! If the whole point of the adventure is to solve the riddle, then either its a player challenge (in which case 'say yes' and 'roll the dice' are both incoherent with the type of play) OR its a character challenge, in which case it would be pointless to just 'say yes' as soon as the players suggest a solution, the premise being that the correct solution must be arrived at via some process (going to the right location to get the right clues, passing certain checks, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top