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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7572325" data-attributes="member: 23751"><p>They don't necessarily make non-meat, either. So I find myself at the gates to the city. The first thing I have to think about is how will I go about becoming the ruler of my own nation. Do I go to the library and do research on items that can make me a king(i.e. Excalibur types)? Am I adventurer enough to accomplish finding and controlling such an artifact? Do I go to the local lord and try to ingratiate myself with him to gain status? Do I put those things on hold for now and seek ways to fund a conquering army? Those things are meat, and I came up with them myself. I don't need the DM to force me long my path or to cause me to confront questions about my PC and his character. I can do that myself.</p><p></p><p></p><p></p><p>One of the things that I don't really agree with is the idea that events from the DM should confront one or more of the PCs in some dramatic way. Drama is drama because it's not the normal state of things. When drama is the norm, it's no longer drama. Some of what the DM does should confront PCs, and some should just be normal stuff.</p><p></p><p>An edit: what would count as good situation to engage <em>I will rule my own kingdom</em> will depend (obviously) on all the details and nuance of the particular table and its players inclinations. But just to kick things of, and thinking of two examples from fantasy literature - Aragorn and Conan - it might well make sense to start with a kingdom whose rulership is under some sort of pressure or doubt. And present that pressure or doubt in a way that makes things hard for the player.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7572325, member: 23751"] They don't necessarily make non-meat, either. So I find myself at the gates to the city. The first thing I have to think about is how will I go about becoming the ruler of my own nation. Do I go to the library and do research on items that can make me a king(i.e. Excalibur types)? Am I adventurer enough to accomplish finding and controlling such an artifact? Do I go to the local lord and try to ingratiate myself with him to gain status? Do I put those things on hold for now and seek ways to fund a conquering army? Those things are meat, and I came up with them myself. I don't need the DM to force me long my path or to cause me to confront questions about my PC and his character. I can do that myself. One of the things that I don't really agree with is the idea that events from the DM should confront one or more of the PCs in some dramatic way. Drama is drama because it's not the normal state of things. When drama is the norm, it's no longer drama. Some of what the DM does should confront PCs, and some should just be normal stuff. An edit: what would count as good situation to engage [I]I will rule my own kingdom[/I] will depend (obviously) on all the details and nuance of the particular table and its players inclinations. But just to kick things of, and thinking of two examples from fantasy literature - Aragorn and Conan - it might well make sense to start with a kingdom whose rulership is under some sort of pressure or doubt. And present that pressure or doubt in a way that makes things hard for the player. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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