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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7572600" data-attributes="member: 23751"><p>I never said "at my game." If you assumed that, and you were in error. The general social contract for RPGs across the world is "don't be an asshat." I can sit down at a random convention game and it will be in force. In the highly unlikely event that I encounter that very rare bad DM, then yes, I would leave, but that's not a matter of finding someone who meets some personal expectations that I have with regards to my PC's goals. It's that people don't like to play with asshats who violate the social contract.</p><p></p><p></p><p></p><p>I haven't excused anything. You really need to stop with the assumptions.</p><p></p><p></p><p></p><p>There was a chance he might have decided to go there. He didn't. I missed that roll. Him not being there is as objective as the cult members not being at the tea house when the roll is missed. Both are at that point 100%.</p><p></p><p></p><p></p><p>The game world when run organically moves on even when the DM and players aren't thinking about it. Those cultists go to the tea house or don't, and have been since they got to town. Until I actually think about it, though, it's just not relevant. Just as in the real world, mafia members could have been going to the local Shakey's Pizza since they got to town and I wouldn't know about it. Similarly, it's not relevant to me until I think about it. Then I can decide to go down and look for them and see if one is there.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7572600, member: 23751"] I never said "at my game." If you assumed that, and you were in error. The general social contract for RPGs across the world is "don't be an asshat." I can sit down at a random convention game and it will be in force. In the highly unlikely event that I encounter that very rare bad DM, then yes, I would leave, but that's not a matter of finding someone who meets some personal expectations that I have with regards to my PC's goals. It's that people don't like to play with asshats who violate the social contract. I haven't excused anything. You really need to stop with the assumptions. There was a chance he might have decided to go there. He didn't. I missed that roll. Him not being there is as objective as the cult members not being at the tea house when the roll is missed. Both are at that point 100%. The game world when run organically moves on even when the DM and players aren't thinking about it. Those cultists go to the tea house or don't, and have been since they got to town. Until I actually think about it, though, it's just not relevant. Just as in the real world, mafia members could have been going to the local Shakey's Pizza since they got to town and I wouldn't know about it. Similarly, it's not relevant to me until I think about it. Then I can decide to go down and look for them and see if one is there. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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