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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7573413" data-attributes="member: 82106"><p>What is key here is that, from the character's in-game perspective (imaginary perspective, but we can still describe it) ALL OF THESE ARE THE SAME. In all cases the item either is or is not where they look. It is impossible to tell from a narrative written from their perspective what rules and processes were being used by the game participants to adjudicate this was/wasn't there. </p><p></p><p>So, there is no issue of 'realism' here! Any desire to create some sort of verisimilitude with respect to the overall pattern of things which happen to the PC is a separate issue. That could be a concern for the players, and if it is, then in a game where the players have the power to make choices which are going to lead to new fiction, then they should do so in a way which pleases them! I would note that simply because the GM decides doesn't lead automatically to anything more pleasing to the players in this regard than if the players decide, or dice decide, or some other process decides.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7573413, member: 82106"] What is key here is that, from the character's in-game perspective (imaginary perspective, but we can still describe it) ALL OF THESE ARE THE SAME. In all cases the item either is or is not where they look. It is impossible to tell from a narrative written from their perspective what rules and processes were being used by the game participants to adjudicate this was/wasn't there. So, there is no issue of 'realism' here! Any desire to create some sort of verisimilitude with respect to the overall pattern of things which happen to the PC is a separate issue. That could be a concern for the players, and if it is, then in a game where the players have the power to make choices which are going to lead to new fiction, then they should do so in a way which pleases them! I would note that simply because the GM decides doesn't lead automatically to anything more pleasing to the players in this regard than if the players decide, or dice decide, or some other process decides. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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