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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7575470" data-attributes="member: 85555"><p>I have voiced some of my disagreement with Max here. I think he and I largely agree on many assumptions about running the game. But the quoted post was too absolute for my approach. I do believe in rule 0 and I do believe one key GM function is to adjust rules on the fly if they don't function well, if a weird outcome arises that clearly shouldn't, etc. But I do think the GM needs to weigh how his or her decisions will impact other peoples' enjoyment of the game, and I do think the GM's authority is limited by the trust given by players. You don't have any authority if the players don't respect your judgements. Your authority at the table isn't self anointed. So it isn't an absolute thing at all. Also, I don't think this applies to every RPG ever. Plenty of RPGs limit the authority of the GM. That is definitely a thing, and if it is in the rules of the game, I can't pretend such games don't exist. I do think rule zero is typically an assumption. But there are obviously games that don't assume rule zero.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7575470, member: 85555"] I have voiced some of my disagreement with Max here. I think he and I largely agree on many assumptions about running the game. But the quoted post was too absolute for my approach. I do believe in rule 0 and I do believe one key GM function is to adjust rules on the fly if they don't function well, if a weird outcome arises that clearly shouldn't, etc. But I do think the GM needs to weigh how his or her decisions will impact other peoples' enjoyment of the game, and I do think the GM's authority is limited by the trust given by players. You don't have any authority if the players don't respect your judgements. Your authority at the table isn't self anointed. So it isn't an absolute thing at all. Also, I don't think this applies to every RPG ever. Plenty of RPGs limit the authority of the GM. That is definitely a thing, and if it is in the rules of the game, I can't pretend such games don't exist. I do think rule zero is typically an assumption. But there are obviously games that don't assume rule zero. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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