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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7577058" data-attributes="member: 42582"><p>Here is one difference: reading the Monster Manual, or the monster section of B/X, is a fairly standard part of learning to play the game; whereas reading a module before playing it is generally considered cheating.</p><p></p><p>To elaborate: it is very common for person A to be both a GM (sometimes) and a player (sometimes) and hence to have read the MM in the former capacity and to have that knowledge become relevant in the latter capacity.</p><p></p><p>Whereas for person A to have GMed a module which s/he is now playing in is (at least in my experience) less common, even unusual.</p><p></p><p>To elaborate further: if I've played D&D for a few years, even if I've never GMed or read the MM, I'm likely to have picked up some knowledge about eg trolls & fire. But reading a module I'm meant to be playing is still cheating.</p><p></p><p>I believe [MENTION=6785785]hawkeyefan[/MENTION] was assuming a context of <em>playing D&D</em> in which, via past experience, a player already knows that trolls are vulnerable to fire and wants to rationalise that from an in-character point of view.</p><p></p><p>I don't think [MENTION=6785785]hawkeyefan[/MENTION] was expressing any opinion about how such a thing would be handled in Dungeon World, even supposing that it were to come up in anything like the way that it might in D&D. My sense from this thread is that hawkeyefan is relatively sensitive to the differences that pertain in respect of both GM and player roles when different RPG systems are involved.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7577058, member: 42582"] Here is one difference: reading the Monster Manual, or the monster section of B/X, is a fairly standard part of learning to play the game; whereas reading a module before playing it is generally considered cheating. To elaborate: it is very common for person A to be both a GM (sometimes) and a player (sometimes) and hence to have read the MM in the former capacity and to have that knowledge become relevant in the latter capacity. Whereas for person A to have GMed a module which s/he is now playing in is (at least in my experience) less common, even unusual. To elaborate further: if I've played D&D for a few years, even if I've never GMed or read the MM, I'm likely to have picked up some knowledge about eg trolls & fire. But reading a module I'm meant to be playing is still cheating. I believe [MENTION=6785785]hawkeyefan[/MENTION] was assuming a context of [I]playing D&D[/I] in which, via past experience, a player already knows that trolls are vulnerable to fire and wants to rationalise that from an in-character point of view. I don't think [MENTION=6785785]hawkeyefan[/MENTION] was expressing any opinion about how such a thing would be handled in Dungeon World, even supposing that it were to come up in anything like the way that it might in D&D. My sense from this thread is that hawkeyefan is relatively sensitive to the differences that pertain in respect of both GM and player roles when different RPG systems are involved. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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