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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7577809" data-attributes="member: 16814"><p>ReL Metagaming</p><p></p><p>Metagaming, as noted by others, is talking about the game from outside of the game. Houserules are part of metagaming, as you've evaluated how the game works as a game and decided to change it. Party composition is metagaming, as the players discuss covering what skill areas the game will present. Also, niche protection is part of metagaming. All of these are okay.</p><p></p><p>The crux issue here is how GM centered game also define metagaming: player knowledge of secret GM backstory that has not yet been revealed in play. I'll call this "backstory metagaming"</p><p></p><p>That's it, and it only exists in GM centered games. Metagaming in Blades, for instance, is talking about the game as a game. It's important because Blades can deal with some pretty ugly themes, and having the ability to step away and discuss if that's okay and then modify the game being played based on that discussion is important. Very important. But there's never any problem with knowing secret GM backstory because there isn't any.</p><p></p><p>So, this problem of "backstory metagaming" where players act on secret GM backstory they haven't yet been told in this GM's game (to include monster statistics, sometimes) is only an issue for games that have secret GM backstory as an element of play. This is a feed in for MMI play, as excessive secret GM backstory as a means to control play intrudes into the MMI space. Secret GM backstory does not, inherently, do so, nor does some reasonable limitation of backstory metagaming, but, like all things, taking backstory metagaming to extremes results in bad play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7577809, member: 16814"] ReL Metagaming Metagaming, as noted by others, is talking about the game from outside of the game. Houserules are part of metagaming, as you've evaluated how the game works as a game and decided to change it. Party composition is metagaming, as the players discuss covering what skill areas the game will present. Also, niche protection is part of metagaming. All of these are okay. The crux issue here is how GM centered game also define metagaming: player knowledge of secret GM backstory that has not yet been revealed in play. I'll call this "backstory metagaming" That's it, and it only exists in GM centered games. Metagaming in Blades, for instance, is talking about the game as a game. It's important because Blades can deal with some pretty ugly themes, and having the ability to step away and discuss if that's okay and then modify the game being played based on that discussion is important. Very important. But there's never any problem with knowing secret GM backstory because there isn't any. So, this problem of "backstory metagaming" where players act on secret GM backstory they haven't yet been told in this GM's game (to include monster statistics, sometimes) is only an issue for games that have secret GM backstory as an element of play. This is a feed in for MMI play, as excessive secret GM backstory as a means to control play intrudes into the MMI space. Secret GM backstory does not, inherently, do so, nor does some reasonable limitation of backstory metagaming, but, like all things, taking backstory metagaming to extremes results in bad play. [/QUOTE]
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