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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7578404" data-attributes="member: 29398"><p>I don't appreciate the difference because in my view there is no difference, or at least none that's at all relevant to anything.</p><p></p><p>Here's what both of those examples really are:</p><p></p><p>The player makes a move that obliges the GM to narrate some fiction relevant to that move</p><p>The GM narrates that fiction.</p><p></p><p><s>Though I got the terminology wrong, in the end the mechanic still gets invoked.</s></p><p><s></s></p><p><s>The information provided is new to the player. My whole point is that it doesn't matter a rat's behind whether it's new to the GM or not, from the point of view of the player receiving the information.</s></p><p><s></s></p><p><s>Yes...and then eventually you might find that for most of the time the GM hasn't had any notes at all and pretty much ad-libbed the whole thing! Been there, done that, cleaned up the mess afterwards. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></s></p><p><s></s></p><p><s>Plagiarism might be academic wrongdoing but to me the end reader (analagous here to the player at the table) it makes no difference whether what I'm reading is original or plagiarized as long as it's a) new to me and b) correct.</s></p><p><s></s></p><p><s>And creativity can take many forms, even just around an RPG table. Creating the in-game fiction is just one aspect of it. Creating the setting is another, creating characters and personalities is another, and never mind the poems and songs and artwork and so forth that are inspired by the game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></s></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7578404, member: 29398"] I don't appreciate the difference because in my view there is no difference, or at least none that's at all relevant to anything. Here's what both of those examples really are: The player makes a move that obliges the GM to narrate some fiction relevant to that move The GM narrates that fiction. [s]Though I got the terminology wrong, in the end the mechanic still gets invoked. The information provided is new to the player. My whole point is that it doesn't matter a rat's behind whether it's new to the GM or not, from the point of view of the player receiving the information. Yes...and then eventually you might find that for most of the time the GM hasn't had any notes at all and pretty much ad-libbed the whole thing! Been there, done that, cleaned up the mess afterwards. :) Plagiarism might be academic wrongdoing but to me the end reader (analagous here to the player at the table) it makes no difference whether what I'm reading is original or plagiarized as long as it's a) new to me and b) correct. And creativity can take many forms, even just around an RPG table. Creating the in-game fiction is just one aspect of it. Creating the setting is another, creating characters and personalities is another, and never mind the poems and songs and artwork and so forth that are inspired by the game. :)[/s] [/QUOTE]
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