Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7578515" data-attributes="member: 23751"><p>The section talking about skilled play does not say anything about the players being able to use metagame knowledge. Further, he says this...</p><p></p><p>"As a role player, you become Falstaff the fighter. You know how strong, intelligent, wise, healthy, dexterous and, <strong>relatively speaking, how commanding a personality</strong> you have. Details as to your appearance your body proportions, and your history can be produced by you or the Dungeon Master. You act out the game as this character, staying within your "godgiven abilities", and as molded by your philosophical and moral ethics (called alignment). You interact with your fellow role players, not as Jim and Bob and Mary who work at the office together, but as Falstaff the fighter, Angore the cleric, and Filmar, the mistress of magic! The Dungeon Master will act the parts of "everyone else", and will present to you a variety of new characters to talk with, drink with, gamble with, adventure with, and often fight with! Each of you will become an artful thespian as time goes by - and you will acquire gold, magic items, and great renown as you become Falstaff the Invincible!"</p><p></p><p>The player knows that Falstaff has a 14 charisma, but explicitly, Falstaff does not. </p><p></p><p>The following is from page 110 of the 1e DMG where he is talking about troublesome players.</p><p></p><p>"Peer pressure is another means which can be used to control players who are not totally obnoxious and who you deem worth saving. These types typically attempt to give orders and instructions even when their characters are not present, tell other characters what to do even though the character role they have has nothing to do with that of the one being instructed, <strong>or continually attempt actions or activities their characters would have no knowledge of."</strong></p><p></p><p>Gygax is flat out calling people who metagame their knowledge to their characters, troublesome players. The bolded section is explicitly talking about knowledge the player has, but the characters would not have.</p><p></p><p>From page 111 of the DMG.</p><p></p><p>"In general the multiple characters belonging to a single player should not be associates. <strong>One should not "know" information, or be able to communicate knowledge which is peculiar to him or her to the other.</strong>"</p><p></p><p>Here, despite the player having the knowledge of both PCs, Gygax is saying that the knowledge one PC has should not be known by the other. That's Gygax again saying that metagame knowledge should not be given to the PCs.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7578515, member: 23751"] The section talking about skilled play does not say anything about the players being able to use metagame knowledge. Further, he says this... "As a role player, you become Falstaff the fighter. You know how strong, intelligent, wise, healthy, dexterous and, [B]relatively speaking, how commanding a personality[/B] you have. Details as to your appearance your body proportions, and your history can be produced by you or the Dungeon Master. You act out the game as this character, staying within your "godgiven abilities", and as molded by your philosophical and moral ethics (called alignment). You interact with your fellow role players, not as Jim and Bob and Mary who work at the office together, but as Falstaff the fighter, Angore the cleric, and Filmar, the mistress of magic! The Dungeon Master will act the parts of "everyone else", and will present to you a variety of new characters to talk with, drink with, gamble with, adventure with, and often fight with! Each of you will become an artful thespian as time goes by - and you will acquire gold, magic items, and great renown as you become Falstaff the Invincible!" The player knows that Falstaff has a 14 charisma, but explicitly, Falstaff does not. The following is from page 110 of the 1e DMG where he is talking about troublesome players. "Peer pressure is another means which can be used to control players who are not totally obnoxious and who you deem worth saving. These types typically attempt to give orders and instructions even when their characters are not present, tell other characters what to do even though the character role they have has nothing to do with that of the one being instructed, [B]or continually attempt actions or activities their characters would have no knowledge of."[/B] Gygax is flat out calling people who metagame their knowledge to their characters, troublesome players. The bolded section is explicitly talking about knowledge the player has, but the characters would not have. From page 111 of the DMG. "In general the multiple characters belonging to a single player should not be associates. [B]One should not "know" information, or be able to communicate knowledge which is peculiar to him or her to the other.[/B]" Here, despite the player having the knowledge of both PCs, Gygax is saying that the knowledge one PC has should not be known by the other. That's Gygax again saying that metagame knowledge should not be given to the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top