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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="jonesy" data-source="post: 7578612" data-attributes="member: 10324"><p>I'm not sure why you aren't sure how I envisage this working. It's called talking. The player talks to the DM, and together they determine whether a certain, shall we say fine print, in a characters backstory is set up, and whether that works for the story in question. There's no 'roughshod' implied, and taking something seriously doesn't mean it has to be agreed with or accepted into the gameworld, if there is a clear disagreement with what the player wants to inject into the world and the world itself as setup by the DM.</p><p></p><p></p><p>I was using an extreme example of a backstory fine print to try and illustrate why it's alway good for DM to go through the character backstories (together with the players) to ensure that everyone is on same page as to what kind of a world they are playing in.</p><p></p><p>A player writing in advance knowledge of enemy weakness into a characters backstory is fine if such a thing works within the particular world, but what if the world in question has no such knowledge? What if in this particular world knowledge of the weaknesses of trolls is secret, because no trolls have been seen or heard for hundreds or thousands of years? Where did the knowledge come from in such a case?</p><p></p><p>Understand that I'm not saying that the player categorically can't do such a thing. I'm saying it needs be discussed with the DM.</p><p></p><p></p><p>This part I can't parse at all. I honestly don't know what you're saying here. The sentence structure is confusing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="jonesy, post: 7578612, member: 10324"] I'm not sure why you aren't sure how I envisage this working. It's called talking. The player talks to the DM, and together they determine whether a certain, shall we say fine print, in a characters backstory is set up, and whether that works for the story in question. There's no 'roughshod' implied, and taking something seriously doesn't mean it has to be agreed with or accepted into the gameworld, if there is a clear disagreement with what the player wants to inject into the world and the world itself as setup by the DM. I was using an extreme example of a backstory fine print to try and illustrate why it's alway good for DM to go through the character backstories (together with the players) to ensure that everyone is on same page as to what kind of a world they are playing in. A player writing in advance knowledge of enemy weakness into a characters backstory is fine if such a thing works within the particular world, but what if the world in question has no such knowledge? What if in this particular world knowledge of the weaknesses of trolls is secret, because no trolls have been seen or heard for hundreds or thousands of years? Where did the knowledge come from in such a case? Understand that I'm not saying that the player categorically can't do such a thing. I'm saying it needs be discussed with the DM. This part I can't parse at all. I honestly don't know what you're saying here. The sentence structure is confusing. :confused: [/QUOTE]
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