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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7578944" data-attributes="member: 23751"><p>In my game players can pick any common background. If they want a chance for something better like nobility, they can roll for it and if they get lucky, they are a noble or come from a family of wealthy merchants, with all the advantages that come with that. However, if they roll, they can also end up a street urchin, which comes with less money than normal. It's up to them if they want to chance it.</p><p></p><p></p><p></p><p>No they don't. The first half of hit point loss never even touches the PC at all. A 100 hit point fighter would have to be at 50 hit points before he takes even a scratch or bruise. Then it takes hitting 0 before any major wound happens, and that's all it takes for a high level fighter to potentially die. One hit. The other "hits" aren't really hits. They're close calls that the character isn't aware of as hits.</p><p></p><p></p><p></p><p>Because one is all about unfair advantages and the other is not. If the player waits until he is right in front of a hydra to tell me that his uncle was a hydra hunter, that's really hinky. Setting it up in advance, though, doesn't guarantee the player that it will ever be useful as the PC might not encounter a hydra. It's just a background piece that may or may not be useful. Personally, I like bringing bits of PC backgrounds into the game. I've found it makes the players happy when it happens and it's fun to surprise them with something like that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7578944, member: 23751"] In my game players can pick any common background. If they want a chance for something better like nobility, they can roll for it and if they get lucky, they are a noble or come from a family of wealthy merchants, with all the advantages that come with that. However, if they roll, they can also end up a street urchin, which comes with less money than normal. It's up to them if they want to chance it. No they don't. The first half of hit point loss never even touches the PC at all. A 100 hit point fighter would have to be at 50 hit points before he takes even a scratch or bruise. Then it takes hitting 0 before any major wound happens, and that's all it takes for a high level fighter to potentially die. One hit. The other "hits" aren't really hits. They're close calls that the character isn't aware of as hits. Because one is all about unfair advantages and the other is not. If the player waits until he is right in front of a hydra to tell me that his uncle was a hydra hunter, that's really hinky. Setting it up in advance, though, doesn't guarantee the player that it will ever be useful as the PC might not encounter a hydra. It's just a background piece that may or may not be useful. Personally, I like bringing bits of PC backgrounds into the game. I've found it makes the players happy when it happens and it's fun to surprise them with something like that. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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