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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7579951" data-attributes="member: 23751"><p>It wasn't, since both the Medusa and Gorgon are D&D creatures that turn people to stone, so you could have been putting them together with the slash as creatures that turn things to stone.</p><p></p><p></p><p></p><p>There's a big difference between common creatures, and rare or very rare creatures. The latter simply aren't going to be common knowledge, and even uncommon creatures won't be known by all. You're arguing that some peasant who has lived his whole life in the middle of a forest is going to have working knowledge of what Solars can do, because folklore. </p><p></p><p></p><p></p><p>Even Gygax talked about developing personality traits and other aspects of the personae for the characters. He also gave out roleplaying traits for different races, like dwarves being dour and such. It's clear that even as far back as 1e, players were expected to "act" out their character and not just treat the game as a game. </p><p></p><p>It's also pretty telling that you ignored my comment about how inconsistent and frequently wrong folklore is.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7579951, member: 23751"] It wasn't, since both the Medusa and Gorgon are D&D creatures that turn people to stone, so you could have been putting them together with the slash as creatures that turn things to stone. There's a big difference between common creatures, and rare or very rare creatures. The latter simply aren't going to be common knowledge, and even uncommon creatures won't be known by all. You're arguing that some peasant who has lived his whole life in the middle of a forest is going to have working knowledge of what Solars can do, because folklore. Even Gygax talked about developing personality traits and other aspects of the personae for the characters. He also gave out roleplaying traits for different races, like dwarves being dour and such. It's clear that even as far back as 1e, players were expected to "act" out their character and not just treat the game as a game. It's also pretty telling that you ignored my comment about how inconsistent and frequently wrong folklore is. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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