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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7580279" data-attributes="member: 6688277"><p>So we have a couple of choices as DMs</p><p> </p><p>1) DM <em>Say Yes</em> - characters know about the trolls vulnerabilities;</p><p>2) Player provides in-game fiction which allows characters to know about the trolls vulnerabilities;</p><p>3) DM instructs players to make a check to see what they know and then roleplay accordingly;</p><p>4) Characters are considered not to know of troll vulnerabilities. This lack of knowledge and possible discovery about Troll lore is roleplayed out during the combat adhering to the table's internal consistency;</p><p>5) Combination of 3 and 4; or</p><p>6) None of the above is necessary, metagame/player knowledge trumps in character knowledge.</p><p></p><p>I have played/used 1,3, 4 and 5. These days it is 1 and 3 given the characters levels at my table.</p><p>I quite like 2 for future games.</p><p>6 is too meta for my tastes.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7580279, member: 6688277"] So we have a couple of choices as DMs 1) DM [I]Say Yes[/I] - characters know about the trolls vulnerabilities; 2) Player provides in-game fiction which allows characters to know about the trolls vulnerabilities; 3) DM instructs players to make a check to see what they know and then roleplay accordingly; 4) Characters are considered not to know of troll vulnerabilities. This lack of knowledge and possible discovery about Troll lore is roleplayed out during the combat adhering to the table's internal consistency; 5) Combination of 3 and 4; or 6) None of the above is necessary, metagame/player knowledge trumps in character knowledge. I have played/used 1,3, 4 and 5. These days it is 1 and 3 given the characters levels at my table. I quite like 2 for future games. 6 is too meta for my tastes. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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